Scaling of attacks and defenses.

I just cant believe people are still curious about the motivations for non-scaling. Those debates are months old and the logic and reasoning for making this change have been clearly stated and debated.

If you dont know the reason for it, go back through the history of this forum alone, there is plenty there.
 

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I was a fan of +1 per two levels in 4th, but on reflection I want flatter math. So I am hoping for +1 for 3 or 4 levels. +10 at 30th sounds right (plus stat and magic).

I dont mind magic bonuses on weapons and implements but feats should only add to damage.
 



The simplicity of no scaling is appealing, but I'm afraid it would just feel wrong if I didn't get any more accurate, or any better at defending myself, from level 1 to 20, save through ability score increases. Maybe it's already +1 every 4 levels; we dunno.
 

For the die roll to continue to matter, the total bonus from all sources must be less than the die you are rolling. If you can get +2 for proficiencies, +4 for stat, +1 from class, then the total bonus you get from leveling and magic items can't be higher than +14.

Ideally, your bonus never gets higher than 3/4 of the die's value. That means the total bonus from leveling and magic can't get higher than +9.

Here's my guess. You get +1 to hit every 5 levels(5, 10. 15, 20) as a fighter. Possibly less for other classes. Magic swords once again give up to +5. Although they have been talking about a return to stat enhancing magic items. That could add up to 3 more.

If they do so, they'll likely rely on the "magic items can't be bought or sold"(which likely means they can't be crafted) line to stop players from stacking bonuses to get the max bonus.
 

I like the 1/2 lvl bonus to attacks and damage.

I also scale any monster to be challenging to the party if needed. No monster is a non-threat in my game.

We really need to know how often ability scores increase in order to know if that will impact the bonuses or not.
 
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+1 per 4 levels would be fine with me. I want my character to improve at least a little bit over the course of 20 levels.
Well, one of their goals appears to be that monsters are useful at a much higher range of levels. One of the examples was that a couple of Orcs might be a challenge for 1st level characters, but a 10th level character might still be afraid of 40 Orcs.

The only way to accomplish this is to make it so that attacks and defenses over the course of 10 levels don't significantly increase.

Let's assume defenses NEVER increase and that Orcs have the same chance of hitting you at level 10 as they do at level 1(This also makes armor extremely valuable). You'll have approximately 5 times more hitpoints than you did at 1st level. So, in order to take on 10 times as many Orcs with about the same difficulty, you do need to defeat them faster. We do that with a slight increase in attack accuracy and a large increase in damage.

They have a 12 AC. The precon Fighter gets +6 to hit at 1st level. So, ideally, if you are still going to fight them at 10th level, your bonus to hit can't be so high that you hit them every time, or the battle becomes pointless.

So, let's assume you've acquired a +2 weapon by then. That brings your attack up to +8. I would think you couldn't have more than a +2 from leveling at 10th level. That way fighters hit on a 2. Meanwhile, the rest of the group might only have gotten +1 in 10 levels requiring a 4 to hit.

If you get more bonuses than 1 or 2 over the course of 10 levels, then low level monsters quickly scale away so quickly, they can't be used anymore.

The more I look at it, the more I think that +1 to hit every 5 levels for Fighters(Also Fighter-like classes such as Paladin and Wizards with spells) and +1 to hit every 10 levels for everyone else looks around right for scaling.

This means that at level 20, the difference in attack bonuses goes something like this:

Fighter +13
Wizard with spells +13
Paladin +12
Cleric with spells +12
Rogue with melee +10
Cleric with melee +9
Wizard with melee +6

The highest AC PCs appear to be able to have is 21. I would guess the same is true of monsters, and that most of the level 20 monsters will have ACs in the 19-23 range.

This puts them firmly in the suicidal range for most 1st level characters. Even a 1st level Fighter with +6 to hit isn't going to be able to defeat something with 350 hitpoints and an AC of 22.

However, it does allow more "realistic" scenarios where 100 1st level Fighters attack the monster and manage to do enough damage to kill it.

One 20th level Fighter being approximately the equivalent of 100 1st level Fighters seems about the right increase in power to me.

Then again, it's also possible they remove ALL attack bonus scaling...but since magic weapons still add to hit and damage, they become way more powerful than levels are. A level 1 fighter with a +5 sword might be the equivalent of a level 10 fighter in terms of damage output. Although, that would work to explain why magic weapons aren't bought or sold. If anyone who acquires a magic weapon suddenly has the power of a legion of warriors, they'd be priceless.

Although, it appears they are going for roughly parity in terms of how much your skill(+2 for proficiency, +1 for being a Fighter) and stat(They appear to be assuming +3 for everyone's prime stats) affect combat.

I would guess that in order to maintain that parity, they'd have to add a third pillar of "experience" and make it so you didn't gain more than about +3 due to levels.
 

Well, one of their goals appears to be that monsters are useful at a much higher range of levels. One of the examples was that a couple of Orcs might be a challenge for 1st level characters, but a 10th level character might still be afraid of 40 Orcs.

The only way to accomplish this is to make it so that attacks and defenses over the course of 10 levels don't significantly increase.

+1 per 4 levels is not a significant increase. Even at 20th level, a 1st level orc is only 25% less likely to hit me than when I was level 1 due to this bonus.
 

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