A few thoughts on game balance....
I should note that in just about any other RPG besides D&D, there is no illusion that characters should be automatically made "balanced." If I am making a character in GURPS or Vampire or Shadowrun or Call of Cthulhu, I basically have the choice to spend all my points on social skills and intellectual skills and interesting stuff, or to spend it all on combat skills and so on. From the same base amount of skill points you can produce a cook-slash-scubadiver, a plumber with awesome social skills, a sensitive vampire with no combat abilities, and a cybernetic assassin with Wired Reflexes who can kill the other three characters before they get to take their first action for the round. :/
THIS is what I mean by saying that perfect game balance is impossible to achieve. The possibility of total "game balance" goes down directly proportional to the amount of choices given to the players in character creation. It is always gonna be possible for someone who just cares about making the strongest character to make the strongest character, and then they will have an advantage in combat over gamers who are more role-playing-oriented. D&D is fairly balanced because the character creation options are fairly limited compared to other games... if you strip them even further, the game will become even more balanced, but at the cost of options and fun.
I should note that in just about any other RPG besides D&D, there is no illusion that characters should be automatically made "balanced." If I am making a character in GURPS or Vampire or Shadowrun or Call of Cthulhu, I basically have the choice to spend all my points on social skills and intellectual skills and interesting stuff, or to spend it all on combat skills and so on. From the same base amount of skill points you can produce a cook-slash-scubadiver, a plumber with awesome social skills, a sensitive vampire with no combat abilities, and a cybernetic assassin with Wired Reflexes who can kill the other three characters before they get to take their first action for the round. :/
THIS is what I mean by saying that perfect game balance is impossible to achieve. The possibility of total "game balance" goes down directly proportional to the amount of choices given to the players in character creation. It is always gonna be possible for someone who just cares about making the strongest character to make the strongest character, and then they will have an advantage in combat over gamers who are more role-playing-oriented. D&D is fairly balanced because the character creation options are fairly limited compared to other games... if you strip them even further, the game will become even more balanced, but at the cost of options and fun.