Zelda Themelin
First Post
I like new books, and must admit I own them all this far, but haven't done that deep reading into all of them, since I
am not main dm of scarred lands games.
Though funnily enough, our campaings are based on what was in Gazetteers, Ghelspad especially, R&R 1 and 2 (second mostly for spells and some items)
, CC 1 and 3, and some of 3, Divane and Defeated, City of Mithril and hollowfaust (except for some things about Nemorga).
Rest are used on perhaps, when they have cool ideas, and are not in conflict with something priorly said, we found good and used
in our games already. Oh and some feats and prestige classes have found uses. Scarred Lands seems to have too much odds and end.
Multitude of organizations, now even suddenly before unknown psionic ones. This sneaky way of changing the world works well
at times, but often it makes writers forget what has been said before. And when something said before was something that caught
my intrest and I was curious know more, it suddenly gets replaced with something else, maybe dull, maybe cool, but it still
doesn't feel so good, because I was expecting something else. Some of these thing I learn to like, but quite often, they go
to my ignore list.
I don't have nothing against psionics, but I dislike WotC psionics. I mean the whole offical punch of D&D rules for them,
I don't think they captured spirit of it, some people over to internet thought much more cool and fitting powers and I
thought up rules that aren't that good, but work for me. I like idea of Slarecians and psionic stuff, ancient ruins and all
that weird magic that is not magic. I love alien ruins, and strange dangerous landscapes. However, I didn't like single-minded
evil they were described to be (we already have demons ok, armies of them). And I didn't like heavy return of psionic powers to
Scarn. I woudn't mind so much, but really, psionic rules aren't good, and psionic characters are weak, and boring, and they
are harder to fix then sorcerer. But because I find psionic thing good for alien lost ruins, I don't think it fits so well
with pc:s or active npc-organizations. We already have magic (and ways to hide magical auras), and those rules don't have
so much issues then psi-rules have. This page exist mainly because of those issues and very vocal fans:
http://www.wizards.com/default.asp?x=dnd/mindseye
And it is a bit too sci-fi in large doses too.
And you know what was funny. Example slarerecian "dungeon" was quite empty, no examples of more active slarcian traps or
stuff, and then there is this metaplot of their return. Quite a mis-marriage I say.
Defining moment for most of us was little magic item named Microcosmic Cube 325 000 gp cost to make. This item is pretty damn
useless for a trap (and expensive beyond belief), so what would be point of making one. No explanation if there was some
actual use for slarecians instead of this effect or something.
I am starting to feel world of Scarn is falling to pit of "gotto catch them all". There is price for filling world with
too much stuff.
And as Trickster said, the Gray Isle, Virduk's Promise, the Isle of the Dead intrest me much more too. Because they are
good adventure locations.
About Edge of Infinity I really wonder why in that book is no mention why elemental seals have recently disappeared.
I'd rather had them say, something like "should elemental seals be broken, because of for example... then what follows would
be like this". Intstead that "it happened and then this".
Oh, this has gotten so old, but say it anyway.
I didn't like so much dislike idea of elven god return, as I did the execution.
For one, I found Vlavaden (or whatever) uninteresting angsty-boy character, and same goes for his "girl-friend".
It was too fast story, and seemed to try to show off as much different places as possible and include couple of "iconic
characters as well" (badly).
And of course, it was kind of stealing good story-potential from invidual dm:s. And personally, I really wanted to read
about forsaken elves, not their new-found high-elfdoom. It surprised me in a bad way. Books should really have some
after ****-metaplot(s) material included or something.
And I really hated sudden transformation of all forsaken elves overnight back to high elves.
I don't like elves. I especially hate forgotten realm elves, and I found forsaken elves to kind of cool
melnibonian-esque race (though I think Elric was pretty irrating character, who deserved to die, but hey)
lacking qualities I most dislike about elves, which are their supposed suppremacy and their supposed
chaotic goodness. As elves appear in many fantasy genres, they come off as lawful evil bigots or maybe NE.
am not main dm of scarred lands games.
Though funnily enough, our campaings are based on what was in Gazetteers, Ghelspad especially, R&R 1 and 2 (second mostly for spells and some items)
, CC 1 and 3, and some of 3, Divane and Defeated, City of Mithril and hollowfaust (except for some things about Nemorga).
Rest are used on perhaps, when they have cool ideas, and are not in conflict with something priorly said, we found good and used
in our games already. Oh and some feats and prestige classes have found uses. Scarred Lands seems to have too much odds and end.
Multitude of organizations, now even suddenly before unknown psionic ones. This sneaky way of changing the world works well
at times, but often it makes writers forget what has been said before. And when something said before was something that caught
my intrest and I was curious know more, it suddenly gets replaced with something else, maybe dull, maybe cool, but it still
doesn't feel so good, because I was expecting something else. Some of these thing I learn to like, but quite often, they go
to my ignore list.
I don't have nothing against psionics, but I dislike WotC psionics. I mean the whole offical punch of D&D rules for them,
I don't think they captured spirit of it, some people over to internet thought much more cool and fitting powers and I
thought up rules that aren't that good, but work for me. I like idea of Slarecians and psionic stuff, ancient ruins and all
that weird magic that is not magic. I love alien ruins, and strange dangerous landscapes. However, I didn't like single-minded
evil they were described to be (we already have demons ok, armies of them). And I didn't like heavy return of psionic powers to
Scarn. I woudn't mind so much, but really, psionic rules aren't good, and psionic characters are weak, and boring, and they
are harder to fix then sorcerer. But because I find psionic thing good for alien lost ruins, I don't think it fits so well
with pc:s or active npc-organizations. We already have magic (and ways to hide magical auras), and those rules don't have
so much issues then psi-rules have. This page exist mainly because of those issues and very vocal fans:
http://www.wizards.com/default.asp?x=dnd/mindseye
And it is a bit too sci-fi in large doses too.
And you know what was funny. Example slarerecian "dungeon" was quite empty, no examples of more active slarcian traps or
stuff, and then there is this metaplot of their return. Quite a mis-marriage I say.
Defining moment for most of us was little magic item named Microcosmic Cube 325 000 gp cost to make. This item is pretty damn
useless for a trap (and expensive beyond belief), so what would be point of making one. No explanation if there was some
actual use for slarecians instead of this effect or something.
I am starting to feel world of Scarn is falling to pit of "gotto catch them all". There is price for filling world with
too much stuff.
And as Trickster said, the Gray Isle, Virduk's Promise, the Isle of the Dead intrest me much more too. Because they are
good adventure locations.
About Edge of Infinity I really wonder why in that book is no mention why elemental seals have recently disappeared.
I'd rather had them say, something like "should elemental seals be broken, because of for example... then what follows would
be like this". Intstead that "it happened and then this".
Oh, this has gotten so old, but say it anyway.

I didn't like so much dislike idea of elven god return, as I did the execution.
For one, I found Vlavaden (or whatever) uninteresting angsty-boy character, and same goes for his "girl-friend".
It was too fast story, and seemed to try to show off as much different places as possible and include couple of "iconic
characters as well" (badly).
And of course, it was kind of stealing good story-potential from invidual dm:s. And personally, I really wanted to read
about forsaken elves, not their new-found high-elfdoom. It surprised me in a bad way. Books should really have some
after ****-metaplot(s) material included or something.
And I really hated sudden transformation of all forsaken elves overnight back to high elves.
I don't like elves. I especially hate forgotten realm elves, and I found forsaken elves to kind of cool
melnibonian-esque race (though I think Elric was pretty irrating character, who deserved to die, but hey)
lacking qualities I most dislike about elves, which are their supposed suppremacy and their supposed
chaotic goodness. As elves appear in many fantasy genres, they come off as lawful evil bigots or maybe NE.