Scarred Lands: Ask the Sage [New and Improved!]

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Nightfall said:
Thanks for the update Taelorn. I do appreciate it.

I thank too, both of you.

Now if someone would gather feats the same way, nothing fancy, just basic list, with books with page numbers, maybe requiments needed to have that feat too.

So, Nighty, you know for sure or not that I can have the ignan template from planar book (when if far future ever that will be published)?

Oh, and does anyone got Blood Sea yet. I got it today. Haven't had time to read through it yet, however.



Nightfall, about our earlier discussion. Easier titants to resurrect are Kadum and Gulaben. Kadum is 'just' chained and would need to his heart restored to him. Gulaben would simple be found and freed. Lethene has left to too far realms simple to be called back, and not sure she would wish to return for long eons to come, if if she were called. Thulkas would probably be more easy to summon from sun, but restoring his form would be quite a task.

Denev getting completely healed would be quite a task too.

Mesos, Mormo, not easy. Despite the amount of talk going around Mormo's active servents, or some remarks made on nature of arcane magic and existing things like Arcane devourers, those too are quite beyond normal help.
DM's Deux Ex Machina kind of thing would be needed there. There is no direct possibility of events there.

With Kadum is something simple, like get his heart back and something to break the chains. Then Kadum just goes to rampage to restore his lost vitality or something. Unlikely to happen (gods would probably take notice, which is the real hard another part here).

Gulaben would be much simpler. Though I am sure the binding is strong, but real problem would be finding the place. No wonder she was wanted to be forgetten. Some clever bastard would probably come with the way. And getting something like Gulaben caught again would be quite hard for gods. Slaughtering weakened Kadum would not, unless other issues were preventing that.

But anything this epic a plotline is always kind of unique idea for most dm:s who wish to go for those. That's why I don't want sword and sorcery studio getting some crappy novel published and trying to shove it's logic into our throats.
we are better served with ideas.
 

Hey Zelda, my campaign is based around the attempted resurrection of Gulaben. The Story Hour is slow-going, but if you were interested I could send you some of the salient details.

Nightfall, looking for a suggestion. I have a Monk/Sorceror in the group, one of the newer players. I've got the PC worked into the campaign with good reasons to travel with the party and get caught up in the metaplot. But I always like to develop side plots for each PC, and for some reason I'm drawing a blank. I want to touch upon the titanic origins behind most Sorcerous powers.

For reference, the character lived in Mullis Town as a youth. When her sorcerous powers first appeared, she chose to flee from her home. She eventually ended up with a travelling monk as her mentor. Made her way out to Quelsk, got embroiled in plots, etc. I'm looking for subplots, but nothing is jumping out at me. The group will be travelling closer to her home shortly, so that opens up some options. Any thoughts?
 

Zelda Themelin said:
Oh, and does anyone got Blood Sea yet. I got it today. Haven't had time to read through it yet, however.

Ooh, I missed this part of your post! And my PCs are heading off on the Blood Sea tonight, believe it or not. Any creepy good encounters worth mentioning? I was looking to go with an abandoned ship + blood barnacles + underwater blood zombies. But I can always replace that if I heard of something truly cool. =)
 


Ruined said:
Hey Zelda, my campaign is based around the attempted resurrection of Gulaben. The Story Hour is slow-going, but if you were interested I could send you some of the salient details.
QUOTE]


Oh, I would indeed. My e-mail is zelda@dlc.fi

In case they are details too juicy for boards.
 

Ruined said:
Ooh, I missed this part of your post! And my PCs are heading off on the Blood Sea tonight, believe it or not. Any creepy good encounters worth mentioning? I was looking to go with an abandoned ship + blood barnacles + underwater blood zombies. But I can always replace that if I heard of something truly cool. =)

Mmh, there is a lot of new stuff here too me. Some new locales too (islands), that I haven't read yet. I doubt in time for your session.

Anyway, new monsters:

There are

Blood-tainted (sort of mutant template, new twists to old monsters)
Coral Host (mutanted victims of nasty enslaving coral reefs)
Coralline Skeleton
Gore Vampire
Gore Lich
Cadaver Bloom
Ghost Crab
Fathom Devil
Rot Golem
Rust Golem
Wooden Helmsman

New "secret club", The Heartseekers of Kadum, apperantly my idea acceptable material now. Hehee ;)

Nothing that immediatly strikes my fancy, except for blood-tainted.
If some sounds interesting I can tell more.


New locales, hazards and encounter tables for different parts of sea.
Couple of spells and prestige classes. Of those The Beastmaker is cool for first four levels, then it kind of gets too boring to stay at. It's for those who want to make/summon their own monsters.
 

Ruined said:
I want to touch upon the titanic origins behind most Sorcerous powers.

Is it definately Titanic? You could have it be the result of a liason an ancestor had with an angel/demon/devil/fey/elemental etc.

You could then have a descendant of that creature come looking for its "relation". It could even be the creature itself, and it doesn't have to be a happy reunion either.

It's extremely rough around the edges but I hope it will maybe light a spark of imagination.
 

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