Harp said:
So when can we see the gang in the Rogue's Gallery? I'm having only the slightest trouble keeping them straight.
It's the Alec/Argent thing -- got me too for a while and I was running the darn game. Well, seeing as the group just this week actually went through some membership changes, I don't want to dig out the originals, but here's a handy scorecard. In order of appearance:
TAGGART -- the guy with the duster and the punch-blade. Perpetually annoyed, instinctively suspicious. Not a heart of gold, but rare gold-like leanings. Ran away from the Madrielite orphanage and wound up in heaploads of trouble from Mithril to Termana with a bout of brutal slavery thanks to the Charduni. (
Charduni for you non-Scarred Lands fans are dwarves who worship the LE god Chardun, warped by his dark energy into onyx-skinned warriors.) After years of stealing magic items, he's now halfway-decent at activating them. Said to resemble that captain fella from
Firefly. (... cancelled ... must fight .. urge to kill ...) A rogue through and through, and in the Taggart/Kirby crime team, he's the lock-picker/trap cracker. In any succesful criminal team, you have the knock-in guy and --
KIRBY -- the faceman. He and Taggart are the perfect example of how a basic character archetype can be executed in two completely different ways. Charming, slick, devious, and a much more cheerful guy than his partner in crime. He actually
does have a heart of gold, as long as he can figure some way to scam some of that gold for himself. Kirby's got some exotic blood in him, just enough to make him the best-looking guy you've ever seen. His flaw is that he's always a little
too put together. Like a TV weatherman.
INDIGO -- The same accent of Inigo Montoya from
The Princess Bride, but that's where the resemblance ends. Her sword's an inherited bastard sword almost as tall as she is. It's an
Oathblade, one of a limited number of swords belonging to the royal families of Vesh. Some are magical, some exhibit strange abilities only in the hands of the proper owners. Indigo's from middle-class merchant stock, so the question of how exactly she got her hands on this without stealing it is an interesting story.
Indigo's only armor is a reinforced leather bustier she wears over or under her blouse, depending on the mood, and a long dark kilt-skirt cut she can move. Indigo drinks, smokes, dances and gambles like there's no tomorrow, and her only quest seems to be testing her limits as a tornado of death. She knows what she likes, knows what she hates, and does good deeds when the whim strikes her. The whim just rarely strikes her for free.
ARGENT: Taggart's long-lost twin brother. He stayed in the Madriel orphanage and became a cleric of the Goddess. He's got the shining wings of Madriel tattoed on his back, wears a white chain shirt, the whole deal. He's devoted to the aspects of nature in Madriel's worship -- he hunts the undead primarily because they're unnatural, not because they're evil. He recently set out to make a difference in the world. Once in the War, he discovered he'd have to play a lot harder ball than he was expecting. Unlike the rest of his party, he has a VERY highly developed moral sense. Description: shaved head, goatee, white short-spear, white chain shirt.
ALEC WOLFSBANE: The bard who doesn't sing. Tall, blonde, kind of alt-rocker good looking (this is actually a plot point later, don't think I"m getting all gooey). He uses his bardic talents of information gathering to act as a battlefield reporter and spy. He's got a nice little forgery kit, a packet of false ID papers under different names, and a tube of secret maps lifted from the militaries of the continent. He wears a foreign-designed lute on his back that gives off a rougher, bassier sound than most instruments but at this point all anyone's seen him do is tune it.
THE NPC'S:
RUPERT: the glass-armed gnome who'd retired to Cambragia just in time for the war. After the first wave of attacks he became the brains while Olaf was the brawn. He's Rupert Giles from
Buffy, just three and a half feet tall. You get the idea.
OLAF: Olaf's voice is always dialed up to eleven. He's an Albadian raider with a dodgy past who's taken to blacksmithing as a past-time. To his surprise he both likes the craft and likes the town he settled in -- Cambragia, which was conveniently located far from any organized law enforcement. Olaf now defends Cambragia with the same single-minded ferocity with which he pillaged.
RONIN, MYRNA and ZED: Ronin is the owner of what's left of the only tavern in Cambragia. Despite his good heart, Ronin's not quite smart enough to know he's not as smart as he thinks he is, and hence a danger to himself and his wallet. Every idea is the "best idea EVER". It always involves bragging in that soft brogue of his, expanding the business in some idiotic way, and almost always fails. His Shelzari wife Myrna is practical, steadfast, and keeps the place going on sheer willpower alone. Zed is not their son, but a war orphan Myrna thinks of as her own. Most of the staff at the inn are war orphans Myrna's taken in as a foster family.
Thanks for the feedback. I'm sure some have guessed what adventure the group is on, and so know who the group'll be running into soon ...