Scent lets the guy know that the invisibile one is in that square... If the invisible guy hit you, then moved away quietly (and you don't have scent, or didn't hear him move)... you have know idea where he is... you could attack the square that the last attack came from, but of course he isn't there anymore.Pinotage said:But if a character was fighting an invisible attacker with improved invisiblity, all the attacker needs to do to hit is beat the concealment. This is the same whether the character has scent or not. So where is the benefit from scent?
You're missing the key step here. Let's try again: How do you know, at the start, what square the invisible attacker is in?Pinotage said:But if a character was fighting an invisible attacker with improved invisiblity, all the attacker needs to do to hit is beat the concealment.
mikebr99 said:The ability description says almost nothing at all actually... certainly nothing about the mechanics of how this supernatural ability actually works. And I agree that if the SD was in the middle of a well lit room, but within 10' of some shadows... and the shadows came up and "took" him, it would freak everyone out... hey it's magic.
Invisibility gives you a +40 to your hide skill (+20 if moving)... did your GM also give you this with HiPS?
Mike
Pinotage said:But a character without scent can tell which square the opponent is in. How else do you fight invisible opponents? Surely the fact that you can tell exactly where the opponent is should count for something? Even though scent would tell you when an invisible opponent came within 5 ft of you, you don't get any benefit by knowing that? It makes sense pointless apart from tracking. I'd expect at least negating some of the benedit an invisible attacker has, such as the +2 to hit. Negating the 'flat-footed' criteria might be a bit much.
So... how exactly does the ability work for you or your GM? You said earlier that it uses the Invisibility mechanic... yet you are now saying it is less then... but by how much?Gnimish88 said:Nope, that would be crazy powerful. The main point is that once you have made your hide check, you are effectively invisible. However, you are not actually invisible so you don't get that bonus. A point on consistancy in application though.
I like the rewording, but: where are you getting the -2 to hit from? Unseen attackers get +2 to hit (and negate the target's Dex bonus), but attacking an unseen defender just gives you a 50% miss chance, not -2 to hit.Majere said:Best rewording I can think of for HiPs is this:
A character with Hide in plain sight always counts as unobserved for the purposes of making a hide check.
A character with Hide in plain sight counts as being concealed for the purposes of making a hied check whenever he is within 10feet of a shadow that is not their own.
If you take that as the wording of the skill, all because much much clearer
Scent allows you to pinpoint a square, the attacker woud still count as full concealment (-2 to hit 50% misschance)
Without scent you would have to geuss which square to attack. Assuming you geuss the right square the attacker still has full concealment (-2to hit 50% misschance)
Majere