Hellzon
First Post
Aryan peeked to his right. Next to him, the brutal warrior Nanoc was fearlessly shooting arrows at the assaulting orcs. Strangely, he seemed to hit everytime, even though he had barely touched a bow before in his life. Nanoc used to swing axes, for Pelor's sake, but now that mean little goblin had stolen their stuff. And Aryan was had trained with bows since he was a child, yet his arrows hit only half of the time. It just wasn't fair!
Well, I figured one solution to the abovementioned problem would be to have specialization schools for fighters, just like wizards can specialize in schools of magic, so I made a little text on fighter specialization. Feel free to rip it apart.
And BTW, I'm new here. Hi!
Right, here goes (And yes, the first paragraph is stolen right from the PHB section on wizard specialization):
A specialisation is one of eight groupings of weapons, each defined by a common theme, such as brawling or stabbing. A fighter may specialize in one kind of weapons (see below). Specialization allows a fighter to fight better with the weapons from the chosen school, but the fighter then doesn't learn to use weapons from one other school. Essentially, the fighter gains exceptional mastery over a single school by neglecting the study of another school. The fighter must choose whether to specialize and how at 1st level. He may not change his specialization later.
The fighter is non-proficient (-4 to attack rolls) with the use of the weapons of the other school (chosen at the same time as the specialization school), but has Weapon Focus (+1 to attack rolls) with the weapons of his specialist school. The eight schools of fighting are Stabber, Slasher, Trapper, Archer, Crusher, Spearman, Brawler and Axe-wielder.
The schools:
Stabber
The stabber specializes in small, light weapons. Common among assassins and the like.
Weapons:
Dagger
Sword, short
Rapier
Kukri
Sickle
Dart
Shuriken
Slasher
The slasher uses large weapons that cut the enemies in pieces. Common in the military, and among paladins. The smaller axes are used by the axe wielder.
Weapons:
Sword, bastard
Sword, great
Sword, long
Sword, two-bladed
Scimitar
Falchion
Scythe
Trapper
The trapper is an expert with weapons that can be used to trap, disarm or trip his opponents, without hurting them much. Common among bounty-hunters and gladiators.
Weapons:
Net
Whip
Chain, spiked
Sap
Flail, dire
Flail, heavy
Flail, light
Archer
The archer specializes in all kinds of ranged weapons. Semi-common in the military.
Weapons:
Bow, composite long
Bow, composite short
Bow, long
Bow, short
Crossbow, hand
Crossbow, heavy
Crossbow, light
Crossbow, repeating
Sling
Crusher
The crusher specializes in blunt weaponry. Since this includes much modified mining equipment, it is common among dwarves and gnomes.
Weapons:
Club
Club, great
Hammer, gnome hooked
Hammer, light
Hammer, war
Mace, Heavy
Mace, Light
Morningstar
Quarterstaff
Nunchaku
Nunchaku, halfling
Pick, heavy
Pick, light
Spearman
The spearman specializes in spears, polearms, and lances. The third "leg" of the military.
Weapons:
Lance, heavy
Lance, light
Javelin
Spear, half
Spear, long
Spear, short
Glaive
Guisarme
Halberd
Trident
Ranseur
Brawler
The brawler specializes in fighting with his bare hands, or with small weapons that merely enhance fist-fighting. Common among fighters who lack the patience and self-control to become monks.
Weapons:
Unarmed Strike
Dagger, punching
Gauntlet
Gauntlet, spiked
Kama
Kama, halfling
Siangham
Siangham, halfling
Axe wielder
The axe-wielder specializes in swinging axes around. Common among dwarves and gnomes.
Weapons:
Axe, battle
Axe, dwarven war
Axe, great
Axe, hand
Axe, orc double
Axe, throwing
Urgrosh, dwarven (a.k.a. spear-axe)
Well, I figured one solution to the abovementioned problem would be to have specialization schools for fighters, just like wizards can specialize in schools of magic, so I made a little text on fighter specialization. Feel free to rip it apart.

And BTW, I'm new here. Hi!
Right, here goes (And yes, the first paragraph is stolen right from the PHB section on wizard specialization):
A specialisation is one of eight groupings of weapons, each defined by a common theme, such as brawling or stabbing. A fighter may specialize in one kind of weapons (see below). Specialization allows a fighter to fight better with the weapons from the chosen school, but the fighter then doesn't learn to use weapons from one other school. Essentially, the fighter gains exceptional mastery over a single school by neglecting the study of another school. The fighter must choose whether to specialize and how at 1st level. He may not change his specialization later.
The fighter is non-proficient (-4 to attack rolls) with the use of the weapons of the other school (chosen at the same time as the specialization school), but has Weapon Focus (+1 to attack rolls) with the weapons of his specialist school. The eight schools of fighting are Stabber, Slasher, Trapper, Archer, Crusher, Spearman, Brawler and Axe-wielder.
The schools:
Stabber
The stabber specializes in small, light weapons. Common among assassins and the like.
Weapons:
Dagger
Sword, short
Rapier
Kukri
Sickle
Dart
Shuriken
Slasher
The slasher uses large weapons that cut the enemies in pieces. Common in the military, and among paladins. The smaller axes are used by the axe wielder.
Weapons:
Sword, bastard
Sword, great
Sword, long
Sword, two-bladed
Scimitar
Falchion
Scythe
Trapper
The trapper is an expert with weapons that can be used to trap, disarm or trip his opponents, without hurting them much. Common among bounty-hunters and gladiators.
Weapons:
Net
Whip
Chain, spiked
Sap
Flail, dire
Flail, heavy
Flail, light
Archer
The archer specializes in all kinds of ranged weapons. Semi-common in the military.
Weapons:
Bow, composite long
Bow, composite short
Bow, long
Bow, short
Crossbow, hand
Crossbow, heavy
Crossbow, light
Crossbow, repeating
Sling
Crusher
The crusher specializes in blunt weaponry. Since this includes much modified mining equipment, it is common among dwarves and gnomes.
Weapons:
Club
Club, great
Hammer, gnome hooked
Hammer, light
Hammer, war
Mace, Heavy
Mace, Light
Morningstar
Quarterstaff
Nunchaku
Nunchaku, halfling
Pick, heavy
Pick, light
Spearman
The spearman specializes in spears, polearms, and lances. The third "leg" of the military.
Weapons:
Lance, heavy
Lance, light
Javelin
Spear, half
Spear, long
Spear, short
Glaive
Guisarme
Halberd
Trident
Ranseur
Brawler
The brawler specializes in fighting with his bare hands, or with small weapons that merely enhance fist-fighting. Common among fighters who lack the patience and self-control to become monks.
Weapons:
Unarmed Strike
Dagger, punching
Gauntlet
Gauntlet, spiked
Kama
Kama, halfling
Siangham
Siangham, halfling
Axe wielder
The axe-wielder specializes in swinging axes around. Common among dwarves and gnomes.
Weapons:
Axe, battle
Axe, dwarven war
Axe, great
Axe, hand
Axe, orc double
Axe, throwing
Urgrosh, dwarven (a.k.a. spear-axe)