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Sci-Fi gamers: what's the RPG you use / prefer

Sci-Fi gamers: what's the RPG you use / prefer for sci-fi?

  • D20 Modern + D20 Future line

    Votes: 19 15.1%
  • Sci-fi d20 (OGL Cybernet, Blood & Space, etc.)

    Votes: 2 1.6%
  • Darwin World or other d20 Post Apocalyptic

    Votes: 2 1.6%
  • Star Wars d20

    Votes: 14 11.1%
  • D&D in space (Dragonstar, Bulldogs!, etc.)

    Votes: 3 2.4%
  • True20

    Votes: 3 2.4%
  • Mutants & Masterminds

    Votes: 3 2.4%
  • Traveller d20

    Votes: 5 4.0%
  • Traveller (classic / mega)

    Votes: 14 11.1%
  • Savage Worlds

    Votes: 1 0.8%
  • GURPS

    Votes: 11 8.7%
  • Dream Pod 9

    Votes: 1 0.8%
  • Other

    Votes: 48 38.1%

Devyn said:
2nd place after Spacemaster would be Traveller or Space Opera ... although SO did need alot of work to make it playable.

Space Opera was fine. All you need is an advanced degree in math and physics and you're set!! :lol:
 

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What can I say? I'm an old-schooler who still really likes (and still prefers) the old Star Frontiers game before it was "starship-combaticized", and I really liked Gamma World too before it was "hyper-roboticized". I guess by this I mean that I really liked the idea, concept, etc., etc. behind the games but did not like where they were taken.

Note I am not talking about rulesets buy only idea/concept design and the like. In fact, I still post and visit other websites and forums dedicated to these two games.

More posts on sci-fi Turanil, eh? :) I said it elsewhere and I will say it again. It is nice to see you active in here again.
 

I like both the ICON and CODA Star Trek RPGs (I managed to find a copy of the FASA RPG rules, and I picked them up, but I haven't had the opportunaity to actually do anything with them yet.)
 

Dragonstar. I know it's just D&D in space, but gosh darn it, it's well-done D&D in space. With a basic 3.0 / 3.5 conversion there's lots to enjoy.

It also helps if you kick players an extra skill or two for the optional base classes (like freefall, demolitions, or knowledge chemestry.)
 

Count_Zero said:
I like both the ICON and CODA Star Trek RPGs (I managed to find a copy of the FASA RPG rules, and I picked them up, but I haven't had the opportunaity to actually do anything with them yet.)

Oh, yeah, LUG's ST:DS9 is another fave on my shelf...
 

Mycanid said:
More posts on sci-fi Turanil, eh? :) I said it elsewhere and I will say it again. It is nice to see you active in here again.
Thanks for the kind words.

As to my original question, I got many d20 sci-fi games: my prefered is Traveller20, but mostly for Nostalgia reasons, as the rules are too cumbersome for my taste; second is the d20 Modern / Future line, adding third party stuff to it, but it's also too cumbersome to run for my taste (an I don't like the d20F starship combat system). Several times I have thought of converting those rulesets to a lite version based off Castles & Crusades, but I don't think many people would be interested in it... Now, for a rules-lite system of choice, it's Savage Worlds all they way, where I am concerned.
 
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My favorite system of all time is HERO, followed closely in order by Mutants & Masterminds and D20.

However, I voted Classic/Mega Traveller. It was my second RPG, right after D&D, and I haven't seen anything that really captures a hard Sci-Fi feel & flavor quite the same way.

While it came out after Star Wars, it still feels more like Golden Age/Silver Age sci-fi stories by Niven, Bova, Clement, Clark, Heinlein, Asimov & others, as opposed to still later RPGs which have a bit more of a "space opera" feel. Only the defunct SPI's Universe seemed comperable, but that game & company folded long before there could be any kind of accretion of quality supplements.

Not that this is a negative commentary on other sci-fi RPGs. I LIKE Traveller D20, Prime Directive, and several others, and have run sci-fi campaigns in HERO...but Traveller is still the king for me.
 



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