SCIONS of the New World <Jeremy,Velenne,Ferretguy,Argent Silvermage,Sparky>


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There's no need to bump it, I'm here.

I'm just thinking about the wrongnes of stats at 34 at 1st level.
I think that's why I settled on 3LA points in my write-up.

Off to the knee doctor in a few minutes, I'll post something later.
 

Well for what it's worth, I had preliminarily assessed his stats at:
STR: 30
DEX: 14
CON: 17
INT: 10
WIS: 16
CHA: 10

This is as a Feral Half-Dragon Half-orc. If we stay at +3 LA, he'll go Half-Water Elemental instead of Half-Dragon, changing it to:
STR: 24
DEX: 14
CON: 17
INT: 10
WIS: 18
CHA: 10

This would reduce the natural armor, eliminate the natural attack routine, swap out immunies, and exchange the breath weapon for progressing spell-like abilities.
 
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Honestly,it wasn't your characters that I was worried about, but the NPCs that you would face, since I am using the same rules for them (and they are not all Level 1).

A 34 Str (for instance) Feral 1/2Dragon NPC dishing out 2D6+18 damage...without power attack/magic/specialization/whatever, when you folks have 15 HPs. I didn't really like those odds.

As well, it would force every half-dragon/fiend/celestial to either be Touched (which is a damned cool template,with no drawbacks, IMO) or Feral, cutting down on creativity.
While it makes sense for these very powerful beings to either be 'connected' with the Old Races, or wild and untamed (Feral Half Celestial is a wierd one...) seems to cut down on the options.

Velenne, you mentioned Shadow Creature. I didn't see any proper LA for them.

Likewise, everyone, if there is a Core Template that you think (Undead not included, for now) would work here, let me know.
 
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Semm
Male Feral Half-Water Elemental Half-Orc Monk 1
Medium Outsider(Native)
Height: 7'1"
Weight: 545lbs
Scales: Blue to Green
Age: 3 years
Alignment: Neutral Evil
Homeland: ??
Patron Diety: None


Attributes
Str: 24 (+7)
Dex: 14 (+2)
Con: 16 (+3)
Int: 10 (0)
Wis: 18 (+4)
Cha: 11 (0)


Hit Dice: 1d8+3
HP: 11 [Max@1st]
AC: 23 [10 + 2 Dex + 4 Wis + 7 Natural) [+1 Dodge; Conditional]
Initiative: +2
BAB: +0 Grapple: +11
Melee: +7
Ranged: +2
Speed: 40’

Saves
Fort: +5
Ref: +4
Will: +6


Attacks-Weapons:
Unarmed +7 melee (Unarmed strike; 1d6+7; 20 x2);
---Flurry +5/+5 (1d6+7)
2 claws +7/+7 melee (Claw; 1d8+7; 20 x2);


Feats: Dodge (1st), Improved Grapple (Mnk1)

Skills:
Spot +6 [2 ranks]
Listen +6 [2 ranks]
Hide +6 [4 ranks]
Move Silently +6 [4 ranks]
Survival +5 [2 ranks, cc]


Languages - Common, Orc

Racial Qualities: Orc Blood, Darkvision 60', Fast Healing 2, Improved Grab, Claws (d8), Obscuring Mist 1/day?

Spells per day: 5/3
Spells Known:
O: Create Water, Detect Magic, Know Direction, Touch of Fatigue
1st: Enlarge Person*, Magic Fang
* - Need approval.

Class Qualities:
Monk:
--Bonus Feat (Improved Grapple)
--Flurry of Blows, Unarmed Strike


Possessions:
Wearing/Carrying
Wooden Holy Symbol(??), Manacles



In backpack/belt
N/A

Coin: 4gp

Description:Semm still displays a great deal of his animal heritage in the open. He lumbers, long arms nearly reaching the ground, from place to place. He sniffs at everyone he meets. He has no issues with heeding the call of nature wherever it may strike him. However, his keenly developed senses and newly-aquired appreciation for logical thought make him far more dangerous than he seems. Semm still wears Master's odd holy symbol as a reminder that he is shedding his animalistic tendencies. He also always keeps the manacles that once held him wrapped diagonally across his chest like a sash as a warning of what might happen if he fails to do so.

History: The man Semm came to call Master discovered the beast quite accidently. Initially, Master was Prey. Semm the Animal had roamed the wilderness its whole life, hunting game both large and small. When he at last plunged for this tasty-looking human, his Prey evaded him. Over and over until the animal simply ran out of energy. Then the oddest thing happened: The Prey began to play a little set of pipes.

The animal, even exausted as it was, was entranced. It followed the human all the way back to a little cottage far outside of its usual territory. There, as the seasons passed, the Prey became the Master. Semm was fed at first and treated like the animal he was, bound to a wall by a set of manacles and chain. Always the Master would speak to him and soon Semm began to speak back. Word by word, step by step, the animal became the man.

Master taught Semm of a whole new way to live. A way of the mind and then the muscle. Semm learned, slowly, to overcome the driving fear of death and starvation that had previously consumed him, living from one hunt to the next.

Until one day, during a thunderstorm (one of the magical ones that came from nowwhere; Semm is deeply afraid of thunder and lightning), the Animal came back. When Semm woke, he held Master's cold dead arm in his jaw. Master had been sleeping...

After fighting with his Animal for many days, his new mind won out. He took Master's odd necklace and his old manacles and made off for Someplace Else. He didn't care where. That was how he ended up in .... ?
 

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Two quick questions:

1 - Since he's technically an Outsider due to his template, he technically can't cast Enlarge Person on himself. Would you make an exception in this case? Semm gets big when he's hunting. :)

2 - Was curious if you'd let me exchange the Spell-like abilities from the Half-Water elemental template for a Swim speed. It would make more sense in the character's case. Don't know why they didn't get them anyway. The template on the whole is pretty weak for +2 LA, imho.
 

Velenne said:
Two quick questions:

1 - Since he's technically an Outsider due to his template, he technically can't cast Enlarge Person on himself. Would you make an exception in this case? Semm gets big when he's hunting. :)

2 - Was curious if you'd let me exchange the Spell-like abilities from the Half-Water elemental template for a Swim speed. It would make more sense in the character's case. Don't know why they didn't get them anyway. The template on the whole is pretty weak for +2 LA, imho.

1: Yes, you areall Native to the World The Elemental/fiend/whatever represents Essence that was absorbed while in the womb from whatever source it came from, dead beings,enchanted places etc...

2: Just take a Swim speed of 60'. Keep the Abilities, A water Elemental creature should be able to swim...

3:Anyone that uses a Brom as their pic (ahem, my Avatar) is A-Ok with me.

Wierd Request to all.
Since Velenne has used a name that starts with 'S', could you all make sure that you have names that start with something different than everyone else?
It gets annoying on my 'high-tech maps posting Sm for Semm, Sr for Sardar,Sl for Sarell etc...

Thanks
 

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