Not all species are created equal, and scoring where the imbalances exist offers one way to assess and quantify these differences. In my judgement, the ten PHB 2024 species score between 7 and 12 points. That’s a fair range, and suggests that the designers value some of these features differently than I do, but the ranking that emerges does feel mostly accurate to me.
When more than one species has the same point total, relative position is determined by the value of the highest-scoring feature (so Dragonborn and Aasimar both have 12 points and a 5-point feature, but Dragonborn also has a 4-point feature, which puts it above Aasimar whose second-best feature scores 3).
Here are my rankings of the PHB species (with working hidden in the spoiler; see next post for explanations). From weakest to strongest:
WEAK: Tiefling (7), Orc (9)
AVERAGE: Gnome (9.5), Dwarf (10), Halfling (10), Goliath (10.5)
STRONG: Elf (11), Human (11.5), Aasimar (12), Dragonborn (12)
There’s a clustering between 9.5 and 10.5 points which includes 4/10 of the species. I know this is all subjective, but for me it helps establish a baseline by which to assess homebrewed options and (as in post 3 of this thread) weigh up races published under the previous rules.
Major edits since initial post:
superdarkvision adjusted down to 1.5.
For MotM species, amphibious and swim speed adjusted down to 1.5.
Shifter shifting reckoned as 2 abilities, THP and other effect.
When more than one species has the same point total, relative position is determined by the value of the highest-scoring feature (so Dragonborn and Aasimar both have 12 points and a 5-point feature, but Dragonborn also has a 4-point feature, which puts it above Aasimar whose second-best feature scores 3).
Here are my rankings of the PHB species (with working hidden in the spoiler; see next post for explanations). From weakest to strongest:
WEAK: Tiefling (7), Orc (9)
AVERAGE: Gnome (9.5), Dwarf (10), Halfling (10), Goliath (10.5)
STRONG: Elf (11), Human (11.5), Aasimar (12), Dragonborn (12)
There’s a clustering between 9.5 and 10.5 points which includes 4/10 of the species. I know this is all subjective, but for me it helps establish a baseline by which to assess homebrewed options and (as in post 3 of this thread) weigh up races published under the previous rules.
Dragonborn (12)
- Darkvision 1
- Resistance to chosen type 2
- Breathweapon pb/long 4
- Flight 10 min/long (gated at 5) 5
- Resistance to Necrotic and Radiant 3
- Darkvision and Light cantrip 1
- Healing 1/long 3
- Revelation: 1 min of flight/pb per long 5
- Skill 1.5
- Feat 7
- Resourceful (1/Long) 3
- Darkvision 1
- Fey ancestry (saves vs charm) 2.5
- Trance 0.5
- Skill 1.5
- Cantrip and spells 4
- +5’ speed or superdark or flex cantrip 1.5
- Speed bonus 1
- Powerful build .5
- Giant ancestry pb/long 4
- Growth 10 min/long (gated at 5) 5
- Superdarkvision 1.5
- Resistance to poison and save bonus 2.5
- Toughness (1/level) 4
- Tremorsense 10 min pb/long on stone 2
- Must be small 0
- Brave (Adv on fear saves) 3
- Luck 5
- Nimbleness and stealthy 2
- Darkvision 1
- Cunning (adv on three saves) 7
- Cantrip, minor magic 1.5
- Must be small 0
- Powerful build .5
- Super darkvision 1.5
- Adrenaline rush – dash PB/short or long 4
- Relentless Endurance 3
- Darkvision 1
- Resistance 2
- cantrip, spells 4
- Thaumaturgy 0
Major edits since initial post:
superdarkvision adjusted down to 1.5.
For MotM species, amphibious and swim speed adjusted down to 1.5.
Shifter shifting reckoned as 2 abilities, THP and other effect.
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