Round 6
Thayoon retrieves the large keg strapped to the bottom of his pack and yanks it lose with sharp tug. Lighting its fuse on one of the chandelier's flickering flames, he lobs the explosive squarely onto the balcony right between the 2 archers. There eyes get wide as the iron bound casque exlodes in a massive green fireball that fully engulfs them both. The blast looks to have been cleverly angled as the emerald flames barely curl down over the edge of the upper level.
[sblock=Actions]Free:
Using Telepathy (5),
Speaking, ...
Minor: ...
Move: ...
Standard:
Burning Hands vs (N,10 & P,10 Ref) (1d20+8=21, 1d20+8=20, 2d6.minroll(2)+7=18)
[/sblock][sblock=Thayoon]Thayoon, Male Shardmind Mage (Wizard) 4
Initiative: +3; Passive Perception: 11, Passive Insight: 14
HP: 29/38, Bloodied: 19, Surge: 9, Surges left: 7/9
AC: 20, Fort: 18, Reflex: 18, Will: 17
Speed: 6
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Magic Missile
Hypnotism
Scorching Burst
Shard Swarm
Burning Hands
Fire Shroud
Guardian Blades
Summon Fire Warrior
Tome of Undeniable Fire +1 (daily)
Fire Warrior HP: 19/19, Bloodied: 9,
AC: 22, Fort: 20, Reflex: 18, Will: 17
Speed: 6 flying
Standard attack melee 1: +8 vs AC, 1d8+7 fire dmg.
Opportunity attack melee 1: +8 vs AC, 1d8+7 fire dmg.
Thayoon[/sblock][sblock=OOC]
My Round 6 Summary:
Orc Archer (N,10)
18 fire dmg
Orc Archer (P,10)
18 fire dmg
I angled the close blast 5 area of burning hands so that the bottom of the 5 square cube is at balcony level and nobody on the ground floor got hit.
+2 defenses vs ranged attacks while prone.
Any enemy that makes an attack roll while adjacent to Thayoon takes
5 force damage.[/sblock]
OOC:
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Lucien is up
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