TheCrazyMuffinMan
First Post
Cheiromancer said:If you are going to intervene in the situation (by means of a DMNPC or otherwise), do the absolute minimum necessary. Using an 8th level spell, two 5th level spells and a 4th level spell is overkill if a 4th level spell is all that is needed.
Have a mad alchemist with an experimental elixir (maybe with a weird side effect). Or have the 6th level cleric receive an inspiration for a 3rd level spell that transfers the drain to a willing recipient instead of curing it completely. Or a have a civilian who might be willing to part with a scroll for a price. (he collects old books, and one of them contains writing which turns out to be equivalent to a scroll).
Whatever it is, it should require a decision or commitment on the part of the PCs. But it should leave them with the feeling that they contributed to the solution of the problem.
One more for the Crazy Muffin Man's House Rule Compendium?
Share Burden
Clr3
Conjuration (Healing)
Casting Time: 1 round
Components: V, S, XP
Range: Touch
Area: Single target
Duration: Instantaneous
Save: Will negates (harmless)
Spell Resistance: Yes (harmless)
By using this spell, you take on one specific burden borne by any living creature. you may transfer any amount of nonlethal damage, Hit Point damage, ability damage, negative levels, ability drain, or a single ailing condition from that creature to you, bearing it at least partially and lessening it for the other person. This puts much strain on you, represented by an XP cost. You endure the chosen ailment (or portion thereof) as though it was put on you originally, including durations, remedies, caster levels and save DCs.
XP cost- 500.
This approach seems like less of a DM Magic Stick invocation than any other logical choice, but it doesn't solve the problem in full, it just moves it. This may be enough. There are six clerics currently on duty in the kingdom, so they can each eat 2 points of constitution in order to restore the poor guy (the other clerics on combat medic duty are Clr5). I'd volunteer to take part of the CON hit, but since I achieved Clr5 earlier in the morning, and it's only the afternoon, I can't really prepare it in time.
All of the clerics available for combat medic duty are highly skilled mundane healers, using their divine powers only as a last resort or a solution to a time-critical problem. It will have to wait until tomorrow for everyone to be sufficiently prepared, but the next morning, we will be able to alleviate the soldier's pain.
Thanks Cheiromancer!
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