Sea monkeys. Why not?

Ferret

Explorer
Sea monkeys (Aquatic, Reptilian)
Tiny Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft. (3 squares) Swim 60ft. (10 squares)
Armour Class: 16 (+2 size, +2 Dex +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +1/–11
Attack: Bite +4 melee (1d3–3) OR Claw +4 melee (1d3-3)
Full Attack: Bite +4 melee (1d3–3) OR Claw +4 melee (1d3-3)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, Scent, Water born
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 5, Dex 15, Con 12, Int 2, Wis 14, Cha 5
Skills: Balance + 14, Climb +10, Hide +10, Listen +1, Jump +4 Spot +5
Feats: Weapon Finesse
Environment: Warm forests
Organization: Troop (10–40)
Challenge Rating: 1
Advancement: 2–3 HD (Small)
Level Adjustment: —

????

Combat
Sea Monkeys generally flee into the safety of kelp, but if cornered can fight ferociously.

Waterborn (Ex): Waterborn creatures are at a general -1 penalty out of water.

Skills: Monkeys have a +12 racial bonus on Balance, + 8 Climb, a +4 bonus on jump checks, -2 on listen, +2 on spot and +8 on swim. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks


All it's missing is descriptive text. Remember it isn't one of those 'just add water, powdered midgits' They're reptilian, aquatic monkeys.

What do you guys think
 
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