Sealed In Blood - Prologue

OOC-This information may have changed slightly from what I told Kalanyr in chat, but that's because I didn't properly note them down like I should have.

The party is currently standing in the opening of the tunnel they were previously in, the ground is 150 ft. below them, and there's a ceiling 100 ft. above, a little under 100 ft. from where they are there is a Wall of Force that stretches from the ground to about 200 ft. up in the air, from the wall, the hags and altar were 300 ft. further.

As round 2 is concerned, Hyanda is 320 ft. from the party (not counting vertical distance), and 120 ft. away from the wall, which towers still 170 ft. above.

Aedon is much too far, even with flying (and where do you fly, how many ft. up and forward?) to turn (which is only 60 ft. long). Btw, I'm not sure, but I don't think the Helm of Brilliance stacks with the Ring of Fire Resistance, some one tell me if I'm wrong though.

Nameless successfully turns into a dragon on his action, i'll think of the default feats by tonight however.
 
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Sollir Furryfoot said:
OOC-This information may have changed slightly from what I told Kalanyr in chat, but that's because I didn't properly note them down like I should have.

Aedon is much too far, even with flying (and where do you fly, how many ft. up and forward?) to turn (which is only 60 ft. long). Btw, I'm not sure, but I don't think the Helm of Brilliance stacks with the Ring of Fire Resistance, some one tell me if I'm wrong though.

OOC: Sorry I was under the impression the area was much smaller. Aedon flies at 90' so will go in as far as he can and "turn in the area that the Celestial is flying into if he can.
 

Round 2
I will use the run action and Fly forward, using my extra partial action if necessary, to reach the others in combat.

I fly at an upward angle (45 deg.) until I am on level with the top of the force wall, and then fly towards it. If I can make it over the wall, I will go as far as I can.

Myrmadon (med.): 47 AC, 456 HP, +44/+44/+39/+34, 4d8+21, 15-20/x2; 47 HP healed apon revert; 30 ft./ 60ft. +15 init. haste (included in ac) Fort. +30, Ref. +26, Will + 19
AP: 293 - 16 (transform) - 8 (Round 1, to move towards Aedon) - 8 (round 2)
 


Domaskis seeing things aren't going exactly as planned starts to cast a spell.....


Casting:

Miracle for the 6th lvl spell Disintegrate

OOC- I have a max range of 330ft. so I will get about 300ft away and start casting miracle for Disintegrate.
 


Post above updated.

Round 3 Begins

Jack's shadow darts forward at an incredible speed to where Sei Ryu is located at, and swipes at the unassuming dragon-warrior, who feels the strength draining out of his limbs as the once-rogue touches him... (attack roll of 19 vs. his touch AC, he takes 6 strength damage, and 36 sneak attack damage). Still, he doesn't sense where the attack comes from, nor does he see his opponent.



Initiative Order:
-Jack's Shadow-33
-Sei Ryu-33 (but after Jack) 214/456 HP, -10 str total
-Agatha (3rd Hag)-22 (-234 hp)
-Hyanda-21 (132/330 hp)
-Synthis (2nd Hag)-19 (-117 hp)
-Domaskis-17 (295/328 hp)
-Aedon-14 (250/268 hp)
-M'jekk (1st Hag)-5 (-117 hp)
-Nameless-4 (516/552 hp)
-Specter 1-0 (-30 hp)
-Specter 2-0 (-39 hp)
-Specters (13)- 0

OOC-I know this is alot to ask, but can everyone who hasn't already done so do a break down of their ACs? For some people, like Sei Ryu and Nameless, its hard to find the touch and flat-footed AC's for, thanks in advance.
 
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Stats for current form:
Half-celestial mature adult gold dragon, huge (long)
AC: 47 (-2 size, +10 armor, +5 deflection, +5 luck, +3 Dex, +26 natural), Touch: 21, Flat-footed: 44, Flat-footed & touch: 18, Saves: +26/+23/+10
Movement: 60ft, fly 200ft (average), swim 60ft, Initiative +2
Single attack: Bite +38 melee (2d8+22), grapple bonus +48/+43/+38
Full attack: Bite +38 melee (2d8+22), 2 claws +36 melee (2d6+13), 2 wings +36 melee (d8+13), tail slap +36 melee (2d6+30)
Special Attacks: Breath Weapon (50ft cone, 14d10 fire (Ref for half) or 7 temp Str (Fort negates), DC 36), Crush (Ref DC 34 or pinned, next round 2d8+30 if doesn't escape), Frightful Presence (210ft radius, DC 28, 4 or less HD frightened, 5 to 25 HD shaken)
Special Qualities: Blindsight 210ft, Darkvision 700ft, Low-light vision (x4), Immunities (Sleep, paralysis, Acid, Cold, Disease, Electricity), Fire subtype, SR 25, Waterbreathing, +6 to saves vs. poison (incl. asn bonus), Class features (Evasion, Uncanny Dodge etc.)
Abilities: Str 45 (+17) Dex 14 (+2) Con 39 (+14)
Feats: Hover, Flyby Attack, Snatch, Power Attack, Cleave, and Lightning Reflexes (from dragon), Alertness, Blindsight(Wild), Assume Supernatural Ability, Endurance, Improved Flight, Multiattack, Track (own)
 

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