Pielorinho
Iron Fist of Pelor
Not sure I'm following you. If by "unpredictably useless," you mean, "search won't always find every trap, and the rogue won't know when it will and when it won't," then I agree. Thing is, even you agree that this is true, since you have no problem with traps with DCs beyond the rogue's reach.Ranes said:1. In your previous post, what you were arguing would have made Search useless on a whim, not unilaterally useless but unpredictably so.
I'm not sure I get the rest of what you're arguing: in some cases you don't seem to mind my central idea (that some traps require interaction in order to detect them), and in others you seem to dislike the idea.
If your problem is my using DD instead of Search in some cases to find a trap, that's fine. I think DD makes more sense. If you use search to represent interacting with a trap in an effort to detect it, however, it's very important that there may be a penalty for failure: your interaction with a very sensitive trap may set it off.
It's a risk, and the more points you have in the relevant skill, the lower the risk. I think DD makes more sense for handling this risk, as it represents finesse.
This is where I may disagree, depending on what you mean. Sure, there oughtta be some clues, if you're in a position to see/detect them. But sometimes you're within 10' of a trap and yet not in a posiiton to detect it -- if it's on the other side of a door (or panel!), for instance.6. I agree but my agreement hinges on your use of the word 'visually'. I think any time you have a trap, there should be some chance, however slim, that it can be found by a Search check. There may be no visual clues but there should be some clue; see my previous post or below.
Daniel