Pielorinho said:Out of curiosity, how MIGHT you argue ROUTINELY? I've mostly dropped out of this thread because people are so consistently misstating my position that I've concluded it's a deliberate effort to attack a straw man rather than debate the (much more nuanced) position that I'm taking. I can scream till I'm red in the face, or until my text is huge and red, about whether I'd handle the traps routinely in the way suggested by the OP, and people will still make false and insulting claims about my play style. Perhaps the problem is with my posts and not with the folks who are so misstating my argument, if you think you could argue ROUTINELY.
Daniel
Daniel, i think perhaps my poor wording is leading to a misunderstanding.
First, a note, HYP, i cannot answer this without the word you and your. If i go in the wrong direction just kill the post.
I was NOT saying that i would argue that that was what you were saying...
It was not my intent to misconsture that as part of your argument.
Let me explain it better.
The issue of the "puzzle before skill" trap for SOME PEOPLE might be a serious one so that they feel any occurance at all is the PROBLEM.
"I would argue" that such a choice would not be a problem to me, in my eyes, unless it is **routinely** done.
That was what i meant by "i would argue ROUTINELY"... not that you were arguing routinely but that i would be accepting of it as a special case and an exception to the norm.
There are a great many techniques used in setting up scenarios that work fine as an exception, as a surprise, and as an occasional change of pace that would not be fine or as acceptable if they were frequent or routine. However, not infrequently in online discussions of these "exceptions" one side or the other gets more concerned because they take it from the point of view of "too often".
I think, frankly, almost any rule can be violated for good reason, once in a great while, if well thought out, and can add to a game. however, for many of them, if used routinely, things change.
I hope that clears it up.
Sorry for any misunderstanding.
No misrepresentation was intended.
and, for the record, if indeed you are talking about something like the "puzzle before you can roll" trap as a scenario element as a rare departure from the norm, i expect its "whoa that would be bad" opposition would be less alarmed.
enjoy your games.