MGibster
Legend
Oh, wow, no, I didn't mean that level of micro management. I meant stopping the flow of the game by checking each and every door, chest, or other reasonable place they might expect a trap is what should be avoided. I imagine some people love such Gygaxian dungeon crawls, but I'm not one of them. On the other hand, the occasional trap is fun.I think there are two items to address here. The first is old school skill play where the players must search correctly in tedious detail. "You said search the desk, but not drawers!" The second is the binary nature of find trap or do not find trap. There simply is nothing more interesting to it.
Perhaps the best part of the trap isn't being surprised by it, but rather working out how to beat it instead? In Raiders of the Lost Ark, Indy isn't surprised by the traps taking 1d6 hit points from a pointy stick, he sees the trap and figures out how to beat it.