ooc: People should pay attention to what I did this turn, as I sort of changed a lot.
Alexia doubles over in pain. When she straightens up, the changes are undeniable. Her features are harder, her irises are red, and her canines are visibly lengthened. With movements bereft of grace but filled with grim purpose, she lashes out against a nearby guardsman, catching him in the temple with the pommel of her sword.
"You dare? You think you can stop us?" Alexia shudders slightly, and suddenly her bleeding slows and she steps back much faster than thought possible. She looks at her nearby foes with utter contempt,
"Mongrels. I will teach you fear."
She closes her eyes and sings a single note, yet somehow managing to be in harmony with herself. A tangible puissant wave emanates from her and catches all nearby. Her enemies are forced away, scattered across the clearing. Lingering motes of crimson energy drift around the targets.
Alexia smiles cruelly,
"So, how brave are you?"
[sblock=Round 2 Actions]Take 5 ongoing, down to 8 hp.
Standard: Guiding Strike vs Guardsman 4.
Hits AC 24 for 11 damage. Actually, AC 22, because I'm marked. Whoops. Until the end of my next turn, he's at -2 Will.
Minor: Majestic Word on myself, healing 16 hp (up to 24) and sliding to K8.
Action Point: Satire of Bravery on block from J9 to L11.
Cackling laughter. Er, I mean, I hit them all, I'm pretty sure. 26 vs MT1's Will, MT2 is crit (my first with IC!), 24 vs FG4's Will, and 26 vs FG7's Will. I didn't roll an attack for anyone I didn't see, but they would still be attacked.
So, MT1, FG4, and FG7 take 19 psychic damage. MT2 takes 25 plus
6 damage. In addition, they're all affected by Satire of Bravery (save ends). While affected by Satire, if they end their turn closer to me than they started it, they take 1d6+6 psychic damage and are dazed until the end of their next turn. Bwa ha ha!
Now, the pushing. FG7 is pushed to J14. MT1 is pushed to G12. FG4 is pushed to K13, and MT2 is pushed to O11. If anyone else was hit, I want them pushed to a place not adjacent to my allies, and preferably they would have to approach me to become adjacent to my allies. Or me.
Guys, please don't rush after the people I pushed. The whole point is to make them choose between wasting their turns or triggering Satire.
Move: Nah, I'm good here.
Failed save vs ongoing. Oh well, can't have it all.
I'd like to preset my Skald's Armor Interrupt. For the next turn, if a melee attack targets me, I'll use the armor to make the attacker target himself.[/sblock]
[sblock=mini-stats]
Alexia Madgearu - Human Bard 5
Initiative: +2 | Passive perception: 19 | Passive Insight: 19
AC: 20 | For: 16 | Ref: 16 | Will: 18
HP: 24/48 | Bloodied: 24 | Surge value: 12 | Surges: 9/10
Speed: 5 | Languages: Common, Dwarven
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +12 vs AC, 1d8+6, +2d6 on crit
Powers: Cutting Words, Guiding Strike, Vicious Mockery
Blood Drain
Majestic Word (1/2)
Words of Friendship
Inspiring Refrain
Dissonant Strain
Stirring Shout
Satire of Bravery
Concerted Effort
Performer's Longsword
Skald's Chainmail[/sblock]