The aweful two-tone harmony that was emitted from Alexia deeply effected the only remaining master thief. Every time he attempted to take a step forward, the reverberation of those horrible notes increased in his head. He could feel the fluids in his body pumping throughout him more rapidly than normal. Rather than risk further injury from the bard, the master thief decided to be patient and wait until the ringing in his ears ceased and for his functions to normalize. After a few moments, his patience is rewarded and he began to plot his revenge against the pale human with fangs.
Seeing his exposed ally, one of the Master thieves darts next to three of his other allies, creating a shield wall around his cloaked ally. After accomplishing this, he lets his cloaked ally make some minor repairs on him.
Hiding behind his allies, one of the cloaked figures begins to repair one of the shambling guardsman that Garrick had confounded with his teleportation effect.
"Kill the b!#$% with the fangs! She's the threat!"
Following their leader's command, the other warforged, not still effected by Alexia's magical fear, charge the transformed bard in an attempt to eliminate the groups most potent threat.
Like a moving horde of dire beetles, the warforged converge on Alexia, leaving the bard on the soggy grass floor. A pool of red begins to spread out from beneath her unconscious form.
[sblock=Obvious Forgery: Round 3]
[sblock=Badguy Actions]
- MT 1:
-- Standard: Full defense (+2 to all defenses until the beginning of his next turn.)
-- Minor: Warforged Resolve: Heals 6 HP and gains 6 Temp HP
-- End of Round Save vs Satire of Bravery:
Succeeds.
- MT 2:
-- Move: Moves to N-13
-- Minor: Warforged Resolve: Heals 6 HP and gains 6 Temp HP; Save to keep W.F.
fails.
-- Standard: Full defense (+2 to all defenses until the beginning of his next turn.)
-- End of Round Save vs Satire of Bravery:
Succeeds.
- R 2:
-- Move: R1 disappears behind his shield of allies.
-- Standard: Uses Focused Tinkering on FG 1
-- End of Round Save vs Satire of Bravery:
fails.
- FG 1:
-- Minor: Uses Warforged Resolve: Save to keep W.F.
succeeds.
-- Standard: Charge vs Alexia:
hits for 5 damage and Marks Alexia until EoNT.
- FG 3:
-- Move: Move to K-9.
-- Standard: Attack Alexia:
hits for 5 damage.
- FG 6:
-- Minor: Uses Warforged Resolve:Save to keep W.F.
fails.
-- Move: Shifts 1 square to N-6.
-- Standard: Charge vs Alexia:
hits for 5 damage.
- R 3:
-- Standard: Uses Focused Tinkering on FG 5
-- Move: Moves to M-9
- FG 5:
-- Minor: Uses Warforged Resolve
-- Move: Shift to N-5
-- Standard: Charge vs Alexia:
hits for 5 damage. The movement from this charge provokes an
Opportunity Attack from
Lo-Kag. (go ahead and roll this yourself)
- R 1:
-- Move: Shift to H-9
-- Standard: Charge vs Alexia:
hits for 4 damage and ongoing 5 (save ends). This movement provokes an
Opportunity Attack from
Riel (go ahead and roll this yourself). This also triggers Gurdan's Warden's Grasp Power if he wants to use it.
[/sblock]
[sblock=Badguy Info]
Master Thief's AC is less than 21.
Master Thief's Fort is less than 29.
Master Thief's Reflex is less than 30.
Master Thief's Will is less than 25.
Forged Guardsman's AC is greater than 17.
Forged Guardsman's Fort is less than 23.
Forged Guardsman's Reflex is less than 19.
Forged Guardsman's Will is less than 26.
Reforger's Reflex is less than 19.
Reforger's Will is less than 27.
The Reforger is rather accurate with their jagged tools (1d20+10). These jagged tools leave shallow, heavily bleeding wounds. (4 damage and ongoing 5 [save ends] )
The Reforger has the uncanny ability to blend in with his allies, using their bodies to shield himself from view.
The Reforger has an Aura 1 ability that allows all living constructs to roll a save when they use Warforged Resolve. If this save is a success, the user of W. Resolve regains the use of Warforged Resolve after gaining its benefits.
The Reforger is a rather fast constructor of metallic and organic parts and is able to repair his allies quickly. (Focused Tinkering: Standard action: Targets one living construct. Target regains use of Warforged Resolve).
The Master Thieves have a nasty sneak attack when they get the drop on someone. (1d20+13; 2d6+5)
The Master Thieves have an Aura 3 power that allows allies within the aura to shift 3 squares as a minor action.
The Forged Guardsman's attack is pretty basic, but it's enough to keep someone's attention. (1d20+9; 5 damage and target marked until the end of the FG's next turn.)
[/sblock]
[sblock=Perception DC 21]
R 2 is hidden at M-13 [/sblock]
Initiatives and Conditions:
- Badguys (21):
- MT 1: 40 damage;
Bloodied; Satire of Bravery (save ends); Marked by Gurdan
- MT 2:
- MT 3:
DEAD
- FG 1:
- FG 2:
DEAD
- FG 3:
- FG 4:
DEAD
- FG 5: Marked by Grryth
- FG 6: Marked by Grryth
- FG 7:
DEAD
- R 1: 26 damage; 6 Temp HP; Used Warforged Resolve, Cursed by Riel, Marked by Gurdan.
- R 2: 19 damage; Satire of Bravery (save ends)
- R 3: 5 damage
+ Grryth (18): 23/58 damage;
Bloodied; Marked by FG 5
+ Garrick (17): 12/45 damage; Marked by FG 1
+ Lo-Kag (15):
+ Alexia (14): 48/48 damage;
Dying (0/3 failed death saves); Ongoing 5 (save ends); Marked by FG 1
+ Riel (8):
+ Gurdan (6): 7/64 damage
- = Turn completed; + = Actions remaining
[/sblock]