el-remmen
Moderator Emeritus
So yesterday, my group (yes, the people from this thread and this thread and five out of the nine people that played in the last Aquerra campaign, "Out of the Frying Pan" (see sig)) tried something new.
We used a stat draft to determine the characters stats for our next Aquerra campaign (which is named "Second Son of a Second Son"). I had worked out the details of how a stat draft might work in this thread slightly less than a year ago and ran a trial draft.
For those of you who are new to this, this is how it works:
So the seven of us (6 players + DM) met up at the house one of the players, sat around the table and I arrayed the numbers in rows secretly, hiding them behind a curtain until we were ready.
I instituted the following rule:
All group negotiation regarding wheeling and dealing about who should pick what should be done before the numbers were revealed. During the draft, the person who was picking was allowed to pick one person each pick to talk to about choices, etc. . . This was done to keep people from yelling advice and stepping on people's toes and being judgmental about other people's choices, but still allowed for some cooperation, which everyone agreed they wanted.
So they talked it over a bit, but perhaps not enough because there was still some sighs and rolling of eyes during the first draft (remember we did two), but what I found interesting was that since everyone said what kind of character they were looking to make and everyone agreed not to compete for the high numbers significant to those classes or class combinations (as we are starting at second level).
So what was interesting was since high scores were "safe" up on the board, people's strategy changed into a kind of bottom-scraping that led to competition for the middle numbers.
These were the players' class declarations:
Gwar2d2: A Militant of Anhur (a kind of warrior priest that can't turn undead, but channels energy to enter a "righteous fury")
Ciaran: A straight fighter
Mofos21: A priest of Ra (the closest thing to a straight cleric there is in Aquerra)
Rastfar: a fighter/diviner of the Academy of Wizardry
Ratchis: an aristocrat/rogue (aristocrat is a PC class in my game based on AGoT noble class)
Martin Olarin: a straight wizard
Anyway, they rolled d30s for picking order and the numbers were revealed:
Round One
Martin Olarin: Wild 13
Ratchis: Wild 15
Ciaran: Str 17
Gwar2d2: Dex 15
Rastfar: Int 15
Mofos21: Con 12
Round Two
Mofos21: Str 15
Martin Olarin: Wis 15
Rastfar: Dex 14
Gwar2d2: Wis 15
Ratchis: Dex 16
Ciaran: Wild 12
Round Three
Ciaran: Con 18
Rastfar: Str 13
Mofos21: Wis 16
Martin Olarin: Int 17
Gwar2d2: Con 14
Ratchis: Wild 11
Round Four
Ratchis: Cha 17
Rastfar: Con 15
Gwar2d2: Cha 13
Mofos21: Cha 12
Martin Olarin: Con 16
Ciaran: Int 12
Round Five
Mofos21: Int 12
Ciaran: Dex 13
Rastfar: Cha 15
Gwar2d2: Int 10
Martin Olarin: Dex 11
Ratchis: Wis 12
Round Six
Gwar2d2: Str 12
Martin Olarin: Str 8
Mofos21: Wild 10
Ratchis: Str 10
Ciaran: Wild 9
Rastfar: Wis 14
----------------------------------------
So now they had their first sets of stats each. The next step was to run through another whole draft before choosing which completed set they would be using for their starting character.
I will come back in a bit to post the overview of the first chosen sets and then the results of the second draft.
We used a stat draft to determine the characters stats for our next Aquerra campaign (which is named "Second Son of a Second Son"). I had worked out the details of how a stat draft might work in this thread slightly less than a year ago and ran a trial draft.
For those of you who are new to this, this is how it works:
aquerra wiki said:The DM will pre-determine a number of sets of stats equal to the number of players, plus one. These ability scores will be assigned to particular stats, though six of these will be "wild", being assigned by the player at any time during a draft. These stats will be determined by the DM to have a fair range of scores and create balanced characters for the power level appropriate to the campaign and setting.
The players will take turns choosing stats.
The picking order in the first round will be determined randomly. In the successive rounds the players will choose in an order from lowest pick to the highest in the previous round. In the case of a tie, the player with the lowest total stats at that point chooses first. If it is still a tie, the tied players simply choose in reverse order than they did the previous round (this is also how ties are handled in the first round).
This continues until all the players have all six of their stats accounted for, and then any remaining numbers are discarded.
The whole process is repeated with a new set of numbers, and players choose the set they prefer for their first characters. The remaining sets of ability scores go into a pool (as complete sets) that can be chosen from when replacement player characters are needed (or new players join the game and need to make a character).
So the seven of us (6 players + DM) met up at the house one of the players, sat around the table and I arrayed the numbers in rows secretly, hiding them behind a curtain until we were ready.
I instituted the following rule:
All group negotiation regarding wheeling and dealing about who should pick what should be done before the numbers were revealed. During the draft, the person who was picking was allowed to pick one person each pick to talk to about choices, etc. . . This was done to keep people from yelling advice and stepping on people's toes and being judgmental about other people's choices, but still allowed for some cooperation, which everyone agreed they wanted.
So they talked it over a bit, but perhaps not enough because there was still some sighs and rolling of eyes during the first draft (remember we did two), but what I found interesting was that since everyone said what kind of character they were looking to make and everyone agreed not to compete for the high numbers significant to those classes or class combinations (as we are starting at second level).
So what was interesting was since high scores were "safe" up on the board, people's strategy changed into a kind of bottom-scraping that led to competition for the middle numbers.
These were the players' class declarations:
Gwar2d2: A Militant of Anhur (a kind of warrior priest that can't turn undead, but channels energy to enter a "righteous fury")
Ciaran: A straight fighter
Mofos21: A priest of Ra (the closest thing to a straight cleric there is in Aquerra)
Rastfar: a fighter/diviner of the Academy of Wizardry
Ratchis: an aristocrat/rogue (aristocrat is a PC class in my game based on AGoT noble class)
Martin Olarin: a straight wizard
Anyway, they rolled d30s for picking order and the numbers were revealed:
Code:
STR DEX CON INT WIS CHA Wld
8 9 10 10 9 8 9
10 11 12 10 12 10 10
12 13 14 12 14 12 11
13 14 15 12 15 13 12
15 15 16 15 15 15 13
17 16 18 17 16 17 15
Round One
Martin Olarin: Wild 13
Ratchis: Wild 15
Ciaran: Str 17
Gwar2d2: Dex 15
Rastfar: Int 15
Mofos21: Con 12
Round Two
Mofos21: Str 15
Martin Olarin: Wis 15
Rastfar: Dex 14
Gwar2d2: Wis 15
Ratchis: Dex 16
Ciaran: Wild 12
Round Three
Ciaran: Con 18
Rastfar: Str 13
Mofos21: Wis 16
Martin Olarin: Int 17
Gwar2d2: Con 14
Ratchis: Wild 11
Round Four
Ratchis: Cha 17
Rastfar: Con 15
Gwar2d2: Cha 13
Mofos21: Cha 12
Martin Olarin: Con 16
Ciaran: Int 12
Round Five
Mofos21: Int 12
Ciaran: Dex 13
Rastfar: Cha 15
Gwar2d2: Int 10
Martin Olarin: Dex 11
Ratchis: Wis 12
Round Six
Gwar2d2: Str 12
Martin Olarin: Str 8
Mofos21: Wild 10
Ratchis: Str 10
Ciaran: Wild 9
Rastfar: Wis 14
----------------------------------------
So now they had their first sets of stats each. The next step was to run through another whole draft before choosing which completed set they would be using for their starting character.
I will come back in a bit to post the overview of the first chosen sets and then the results of the second draft.
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