Second Son of a Second Son: The Stat Draft

So the Second draft ended up with:

Martin Olarin
Str: 9 | Dex: 12 | Con: 14 | Int: 16 | Wis: 15 | Cha: 14 (Total Points: 80)

Ratchis
Str: 10 | Dex: 17 | Con: 12 | Int: 14 | Wis: 9 | Cha: 16 (Total Points: 78)

Rastfar
Str: 13 | Dex: 14 | Con: 13 | Int: 15 | Wis: 13 | Cha: 11 (Total Points: 79)

Mofos21
Str: 15 | Dex: 11 | Con: 11 | Int: 12 | Wis: 17 | Cha: 15 (Total Points: 80)

Ciaran
Str: 16 | Dex: 13 | Con: 17 | Int: 13 | Wis: 12 | Cha: 12 (Total Points: 83)

Gwar2d2
Str: 14 | Dex: 14 | Con: 10 | Int: 10 | Wis: 15 | Cha: 13 (Total Points: 76)
 
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So let's go over the two sets each player had to choose from

Martin Olarin
Str: 8 | Dex: 11 | Con: 16 | Int: 17 | Wis: 15 | Cha: 13 *
Str: 9 | Dex: 12 | Con: 14 | Int: 16 | Wis: 15 | Cha: 14

Ratchis
Str: 10 | Dex: 16 | Con: 11 | Int: 15 | Wis: 12 | Cha: 17
Str: 10 | Dex: 17 | Con: 12 | Int: 14 | Wis: 9 | Cha: 16 *

Rastfar
Str: 13 | Dex: 14 | Con: 15 | Int: 15 | Wis: 14 | Cha: 15 *
Str: 13 | Dex: 14 | Con: 13 | Int: 15 | Wis: 13 | Cha: 11

Mofos21
Str: 15 | Dex: 10 | Con: 12 | Int: 12 | Wis: 16 | Cha: 12
Str: 15 | Dex: 11 | Con: 11 | Int: 12 | Wis: 17 | Cha: 15 *

Ciaran
Str: 17 | Dex: 13 | Con: 18 | Int: 12 | Wis: 9 | Cha: 12 *
Str: 16 | Dex: 13 | Con: 17 | Int: 13 | Wis: 12 | Cha: 12

Gwar2d2
Str: 12 | Dex: 15 | Con: 14 | Int: 10 | Wis: 15 | Cha: 13 *
Str: 14 | Dex: 14 | Con: 10 | Int: 10 | Wis: 15 | Cha: 13


* Indicates the chosen set
 

There is quite a bit of difference between the best (sum of 86 and +11 modifier) and worst stats (sum of 78 and +8 total modifier) here. Thats a measureable difference when playing.

Intended or did it just happen?



Interestingly the highest stat total went to the Fighter/Diviner, arguebly the most stat-dependant of the characters. Did the players coorporate to insure that?



Your players seem to prioritise high Cha, that is a refreshing change from most players. Any particular reason?




At first glance the Aristocrat/Rogue seems to be in a tight spot if it comes to fighting. Low Str, Low Con. Without sneak attack and weapon finesse the character could have a hard time.



The Fighter looks to be a powerhouse. 17 (18 at 4th level) str and 18 con. Slap on a big armor and a two-handed weapon and you have a killer.



For a fighting priest str 12 is low. Means trouble hitting and low damage, he must rely on buffing and "holy rages".

In fact it looks like the other priest might actually be better in battle, depending a bit on HP rolls and potential differences in spell lists.
 

monboesen said:
There is quite a bit of difference between the best (sum of 86 and +11 modifier) and worst stats (sum of 78 and +8 total modifier) here. Thats a measureable difference when playing.

Intended or did it just happen?

Intended, I guess. I mean, what I really wanted was to avoid the cookie-cutter outcomes of point buy, while still avoiding the WIDE variation of stat sets among players. A +3 total modifier difference is not a big deal at all. In our old 4d6 drop the lowest, we had much bigger disparities - and no one ever complained (much) - I just liked it less and less.

monboesen said:
Interestingly the highest stat total went to the Fighter/Diviner, arguebly the most stat-dependant of the characters. Did the players coorporate to insure that?

They did cooperate - not specifically to give him the best stats - but tto give everyone a chance to get what they wanted.

monboesen said:
Your players seem to prioritise high Cha, that is a refreshing change from most players. Any particular reason?

Well, the theme of the campaign (young nobles) lends itself to politicking and the like and the use of Influence and Reputation rules makes Charisma even more valuable. Plus, we are a "role-play heavy" group - so I am not surprised about the choices in Charisma. The fighter/diviner needed at least a 13 to qualify for the Academy Alumnus feat, and the priests needed high cha too.


monboesen said:
At first glance the Aristocrat/Rogue seems to be in a tight spot if it comes to fighting. Low Str, Low Con. Without sneak attack and weapon finesse the character could have a hard time.
Well, it make sense since he said he wants to play someone "cowardly". ;)

monboesen said:
For a fighting priest str 12 is low. Means trouble hitting and low damage, he must rely on buffing and "holy rages".

Plans to play a female character, and despite our admonitions to the contrary about female strength and fantast worlds - the player insisted on having a lower strength.
 



The interesting thing about this to me is how this method encourages people to have a good idea of their character concepts before playing. You gave the example of an ability score as a requirement for a feat. Another example would be choosing STR first corrals you into a warrior type, so some idea of a what the player wants to play is almost a must. I wonder how much of the characters' progressions were mapped out before the draft began. And if someone requires many good scores (like a monk or paladin) as opposed to a few (fighter or druid), and they do not acquire the scores they wish, their character concept might blow up in smoke.

This obviously did not happen in your draft, el-remmen, but it seems like it might for some. I'm having a hard time reconciling encouraging (requiring) a solid character concept and progression while not ensuring that the character is a possibility.
 


Hypersmurf said:
Does Mofos know he has a +0 Con modifier?

-Hyp.
Of course I know. :)

It was part of my character concept to have Con as one of the lower, if not the lowest, stats. He has some, let's say "issues", at the moment. And he feels that one of the ways to help solve/deal with these "issues" is for him to physically bulk-up. But with both the emotional stress that these "issues" cause and the physical stress he causes himself by focusing so intently on building muscle, his health ends up suffering slightly.
 

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