S
Sunseeker
Guest
So then, it's not mathematically identical because the weighted value of "an action" depends on the circumstances. In a low-intensity fight, you have 20 HP and are unlikely to need to use "Second Wind", while in a high-intensity fight, you might very well need it, thus the value of the action required to use it changes. In the first fight, it doesn't matter if you use it so the action cost is low, in the latter fight, both second wind's value and it's action cost are high.His argument is that all it adds is complexity. Having 20 hp and a healing surge is mathematically identical to having 25 hp, except that you the former requires you to sacrifice an action.
So 25hp and 20HP+SW are not mathematically identical because the value of SW is variable.
It's like saying SW is an X value, but this is the equation needed to solve for X:
You know I never understood the idea of readily available "Healing potions". It seems like the ability to mend life back together in a tasty drink would be darn near philosopher's-stone level of sought after.That's a bit wrong, because it also adds a tactical decision point, though I'm not sure it's one worth having in addition to other forms of healing. I feel that healing potions better fill that role.
The problem with Toughness isn't numbers, it's that it's REALLY REALLY REALLY useful for most of the classes in the game.As for making it something like a feat, the solution to a feat like toughness isn't to give it for free, but to remove it from the game entirely. We don't need feat choices that just grant bigger numbers.