Seize and Destroy[Tactical] - Suggestions?

howandwhy99

Adventurer
Seize and Destroy [Tactical, Fighter]
Prerequisites: Base Attack Bonus +6, Unarmed Attack, Improved Disarm

You may use the following 3 tactical maneuvers:

Weapons Grab
When attempting to disarm with an unarmed attack it is not treated as a light weapon. Therefore, you do not receive a -4 penalty for the attack. If your attempt is succesful, you take possession of the object or weapon.

Hand-held Sundering
When making an attack to sunder an item you hold, you have no chance of hitting yourself. You also do not incur attacks of opportunity from this act by those who threaten you. The object must be held in at least one hand. Weapons or natural attacks may be used which are capable of sundering attacks, but not the hand holding the object.

Tear Apart
When attempting to break an item you hold, you receive a +4 to your Strength check. At least one hand must be free to hold and break the object. Breaking an item is a standard action and does not normally provoke an attack of opportunity.

Any suggestions? I like that the feat allows a PC to grab another's weapon or magic item and possibly break it in front of them.

 
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i don't think you can sunder magic weapons, shields, like this... isn't there something in the rules concerning sundering with a weapon of at least the same enhancement?

thus a guy with nonmagical hands ... i don't believe can sunder a + 1 or greater item... without .. doing the whole hardness and hps damage route.
 

another question: can you use this to give something to your victim instead of taking it from them?

so say... i want to give a wooden stake to a vampire..... :p

oh that's right. no, called shots in this edition. and no rules for killing vampires either.
 

you may want to include rules in your hand-held sunder about having hands free to perform the task and also about not being albe to use while prone
 

Damaging Magic Items
Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.
Hardness and Hit Points
Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points.
Not really finding the pertinent information in the SRD. Very strange. It seems nowhere to be found. I'll get back to this later.
 

That's because that info was 3.0, not 3.5. You can break a +5 Vorpal Adamantine Greatsword with your bare hand if you do enough damage to get past it's 30 hardness and something like 60 HP. Not very likley, but certanly within the realm of possibility. Even with the objects take half damage rule.

- Kemrain the Broken.
 

Wrong.

DMG 3.5 said:
Hardness and Hit Points: An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has as least as high an enhancement bonus as the weapon or shield struck.
 



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