howandwhy99
Adventurer
Seize and Destroy [Tactical, Fighter]
Prerequisites: Base Attack Bonus +6, Unarmed Attack, Improved Disarm
You may use the following 3 tactical maneuvers:
Weapons Grab – When attempting to disarm with an unarmed attack it is not treated as a light weapon. Therefore, you do not receive a -4 penalty for the attack. If your attempt is succesful, you take possession of the object or weapon.
Hand-held Sundering – When making an attack to sunder an item you hold, you have no chance of hitting yourself. You also do not incur attacks of opportunity from this act by those who threaten you. The object must be held in at least one hand. Weapons or natural attacks may be used which are capable of sundering attacks, but not the hand holding the object.
Tear Apart – When attempting to break an item you hold, you receive a +4 to your Strength check. At least one hand must be free to hold and break the object. Breaking an item is a standard action and does not normally provoke an attack of opportunity.
Any suggestions? I like that the feat allows a PC to grab another's weapon or magic item and possibly break it in front of them.
Prerequisites: Base Attack Bonus +6, Unarmed Attack, Improved Disarm
You may use the following 3 tactical maneuvers:
Weapons Grab – When attempting to disarm with an unarmed attack it is not treated as a light weapon. Therefore, you do not receive a -4 penalty for the attack. If your attempt is succesful, you take possession of the object or weapon.
Hand-held Sundering – When making an attack to sunder an item you hold, you have no chance of hitting yourself. You also do not incur attacks of opportunity from this act by those who threaten you. The object must be held in at least one hand. Weapons or natural attacks may be used which are capable of sundering attacks, but not the hand holding the object.
Tear Apart – When attempting to break an item you hold, you receive a +4 to your Strength check. At least one hand must be free to hold and break the object. Breaking an item is a standard action and does not normally provoke an attack of opportunity.
Any suggestions? I like that the feat allows a PC to grab another's weapon or magic item and possibly break it in front of them.
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