johnnype said:
So far I've been able to resist the urge to but any of Monte's books in this line. I'm curious to see if I've missed out on anything. Why do you think I should or shoudn't buy this book?
You should by this book (Arcana Evolved) if:
1) You want something beyond the standards of the D&D classes and races
2) You want a more flexible magic system, that doesn't force you to distinct between arcane, divine or psionic "spells"
3) You want a world where rituals and ceremonies have power.
4) You want classes allowing you to play warrior mages (Mage Blades), a flexible loremaster/skill-user guy without spells or sneak attack as definding features (Akashic), spellcasters fitting the standard mage with his staff (Magister) and many more classes that do concepts that you don't find that way in D&D.
5) You like the idea of racial levels.
6) You don't like epic levels, but still want to play a bit above 20th level (AE goes to 25)
7) You want clever spellcaster multiclassing.
8) You don't like half-caster.
9) You'd prefer a more linear power progression of the classes. (Not suck at level 1 and overpower anybody at level 15 and beyond)
You shouldn't by this book if:
1) You love the PHB classes and want nothing else.
2) You don't like the races (cat- (Litorian) or dog people (sibeccai), giants, feys (faen) or red-skinned vulcans/elf (Verrick))
2) You love the D&D magic sytem as is and want no change.
3) You don't like classes with much supernatural abilities or spells or a general heavy focus on the supernatural (Only the Warmain and the Unfettered have no such abilities, and even they can get supernatural abilities by feats)
There are probably a lot more points to each side, but that's what I could come up with for now.
If you don't like Arcane Evolved (perhaps due to the reasons above), but would like a good monster book, I'd recommend the "Legacy of Dragons". It contains a lot of interesting and well-made monsters. (I think it is, after the AE, my favourite book).
I pretty much enjoyed my Arcane Evolved campaign, even though I still haven't brought it to an end and started a new "regular" D&D campaign. (But that has more to do with my general long-time motivation. I make up the greatest story arcs, but fail to finish them inplay...)