It's Generic and Modular. Generic meaning it can be used anywhere from 1920's pulp fiction to 1990's x-treme agents to 2020's cyberpunk. Modular meaning you can remove or integrate rules systems from Occult Rituals to Spellcasting to Psionics. You can incorporate only the mundane or infest the world with monsters. It's up to you.
If you are looking for a set of rules that allow you to create your own modern world and you want to use a familiar ruleset (ala D&D) then d20 Modern will fit the bill PERFECTLY. The core rules come with core classes and advanced classes that will fit in any Modern campaign. Plus, the core book comes with 3 free campaign settings (or models).
The first official product out for d20M is Urban Arcana, a campaign setting first introduced in the corebook. Another official campaign setting was released as a mini game, Genetech, in an issue of Poly/Dungeon. There are now several campaign settings released by third parties which cover many other genres; Darwin's World 2 (post holocaust), Blood and Relics (Occult), Somalia (modern warfare), Digital Burn (cyberpunk), Second World (Multi-Genre) and Dark Inheritance (Mythic horror). Then we have some more coming out soon; Solid (blaxploitation) and Gammaworld (classic post holocaust).
I'm currently using d20 Modern for a Secret Agent campaign. I found Spycraft too restrictive for what I wanted to do, and found the core classes PERFECT to take my players where they wanted to go, or where I wanted to take them.
If you're looking for fresh rules for every different campaign, d20 Modern will not cut it for you. Those times are gone for me personally. I find that the d20 system can be very flexible for any genre and level of realism. I cherish the fact I don't have to learn new rules to switch from a Post Holocaust campagn to a vampire hunter campaign. So d20M was exactly what I was looking for. and when d20 Future comes out, next year, it will take me out there too.
If you are looking for a set of rules that allow you to create your own modern world and you want to use a familiar ruleset (ala D&D) then d20 Modern will fit the bill PERFECTLY. The core rules come with core classes and advanced classes that will fit in any Modern campaign. Plus, the core book comes with 3 free campaign settings (or models).
The first official product out for d20M is Urban Arcana, a campaign setting first introduced in the corebook. Another official campaign setting was released as a mini game, Genetech, in an issue of Poly/Dungeon. There are now several campaign settings released by third parties which cover many other genres; Darwin's World 2 (post holocaust), Blood and Relics (Occult), Somalia (modern warfare), Digital Burn (cyberpunk), Second World (Multi-Genre) and Dark Inheritance (Mythic horror). Then we have some more coming out soon; Solid (blaxploitation) and Gammaworld (classic post holocaust).
I'm currently using d20 Modern for a Secret Agent campaign. I found Spycraft too restrictive for what I wanted to do, and found the core classes PERFECT to take my players where they wanted to go, or where I wanted to take them.
If you're looking for fresh rules for every different campaign, d20 Modern will not cut it for you. Those times are gone for me personally. I find that the d20 system can be very flexible for any genre and level of realism. I cherish the fact I don't have to learn new rules to switch from a Post Holocaust campagn to a vampire hunter campaign. So d20M was exactly what I was looking for. and when d20 Future comes out, next year, it will take me out there too.