BrokenTwin
Biological Disaster
I find Savage Worlds combat can be a slog if the players treat it like D&D combat, ala everybody just tries to deal as much damage on their turn as possible. It runs really smoothly when they work as a team to set up big hits.
And the best way I've found as a GM to teach that to my players is to make sure I'm using the full toolbox of combat options against them. Have enemies taunt, and distract, and set each other up. Usually starts as "that's not fair!" for a round or two before they realize they can do the exact same thing back to them.
I primarily like to run Savage Pathfinder now, though I had to tweak some of the class edges (fighter in particular needed a bit of a buff).
And the best way I've found as a GM to teach that to my players is to make sure I'm using the full toolbox of combat options against them. Have enemies taunt, and distract, and set each other up. Usually starts as "that's not fair!" for a round or two before they realize they can do the exact same thing back to them.
I primarily like to run Savage Pathfinder now, though I had to tweak some of the class edges (fighter in particular needed a bit of a buff).