In recent discussions here I've seen numerous comments about how Wizards seem to be trying to sell fluff books whilst limiting crunch to DDI.
My contention here is that this is a good thing.
I've often worried about the future of D&D because of the nature and progression of the internet as a delivery medium. I've reconciled that I won't purchase crunch books because they'll just be outdated with errata eventually and for the most part, I believe in the value of staying up to date.
So how does WotC make money? Some people might not care about this, but to me, the continued vibrancy of the hobby depends on WotC's survival and D&D being a profitable venture. At some point, people have to realise this or we will all lose out in the long run.
But that doesn't mean I want to be ripped off or that I'm willing to pay for poor or outdated product.
It seems to me, then, that selling fluff books and pimping the crunch through DDI is the perfect solution for everyone, including us as consumers. In fact, I'd even go so far as to say that Dungeon & Dragon magazines should no longer be PDF's and solely be presented as web pages. I'd even go further and say that they should be presented as web pages that can't be copied or printed.
Books like the Neverwinter Campaign Setting are the perfect compromise in today's market. That and adventure modules. Minimal crunch so you don't feel like you're wasting your money on content that's going to be changed before you've even purchased it, and the type of thing you want in your hands to sit down and read and use as inspiration at the table.
Of course, it has been put forward that the NWCS is more a DM's book (which I actually disagree on), but that is only one example of the type of book that can work in this paradigm. I'm sure there are plenty of player-specific, non-crunch books that could be produced. And if you want access to the crunch, you have to get it through DDI. And that way it can be modified, updated, errata'd and play-tested endlessly without paperback repercussions.
I, for one, would be happy with this paradigm. Would you?
My contention here is that this is a good thing.
I've often worried about the future of D&D because of the nature and progression of the internet as a delivery medium. I've reconciled that I won't purchase crunch books because they'll just be outdated with errata eventually and for the most part, I believe in the value of staying up to date.
So how does WotC make money? Some people might not care about this, but to me, the continued vibrancy of the hobby depends on WotC's survival and D&D being a profitable venture. At some point, people have to realise this or we will all lose out in the long run.
But that doesn't mean I want to be ripped off or that I'm willing to pay for poor or outdated product.
It seems to me, then, that selling fluff books and pimping the crunch through DDI is the perfect solution for everyone, including us as consumers. In fact, I'd even go so far as to say that Dungeon & Dragon magazines should no longer be PDF's and solely be presented as web pages. I'd even go further and say that they should be presented as web pages that can't be copied or printed.
Books like the Neverwinter Campaign Setting are the perfect compromise in today's market. That and adventure modules. Minimal crunch so you don't feel like you're wasting your money on content that's going to be changed before you've even purchased it, and the type of thing you want in your hands to sit down and read and use as inspiration at the table.
Of course, it has been put forward that the NWCS is more a DM's book (which I actually disagree on), but that is only one example of the type of book that can work in this paradigm. I'm sure there are plenty of player-specific, non-crunch books that could be produced. And if you want access to the crunch, you have to get it through DDI. And that way it can be modified, updated, errata'd and play-tested endlessly without paperback repercussions.
I, for one, would be happy with this paradigm. Would you?