Danceofmasks said:Me .. I'm hoping they will allow trading between PCs in Living Forgotten Realms.
Sadly that's very unlikely. This was allowed in early Living Greyhawk and it led to so much abuse (and in some cases cheating) that it was abolished.
Danceofmasks said:Me .. I'm hoping they will allow trading between PCs in Living Forgotten Realms.
Celebrim said:And people wonder what the 'Use Rope' skill is for...![]()
Mourn said:What is... the best way to waste a skill point?
DM_Blake said:Now you're on to a very good point.
Depreciation.
...
Please, right now, go outside and try to sell your 1969 Ford Mustang Boss 429 for it's full new price... For those not into cars, that car is now 39 years old, originally sold for under $5,000 (US) in 1969, and now can sell easily for over $100,000 (US) to the right collector, or for at least half that amount instantly at any car dealership in the US - still 10x what it originally cost.
If you're going to concern yourself with depreciation, you might also want to concern yourself with appreciation, too.
50% is fine when the cost to create is 1/25 of resale valueMustrum_Ridcully said:Just for the record:
50 % resale value is fine?
20 % resale value is not?
It works for WoW. Why shouldn't it work for D&D?elmuthalleth said:The PHB says that you can sell a mundane or magical item at a flat rate of 1/5 of total price .
It seems a illogical rule .
More , the PHB says that you can sell rituals at half price , and that making magic objects costs equal the market price .
If you make a +1 sword that costs you 1000 gp , you can sell it at 1000 gp . It's an anti-market rule .
There is some logical explanation to this ?
Mustrum_Ridcully said:Just for the record:
50 % resale value is fine?
20 % resale value is not?
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And we wouldn't want the masses of adventures looting dead bodies to cause an uprising against the merchant guilds?Kraydak said:50% resale, no purchase tax vs.
20% resale, 125% purchase?
4e is three times less efficient from the PC's POV. Yes, that makes a huge difference. It takes NPC profit margins from acceptable to blatantly unfair, which causes RL social friction if enforced.