Nac_Mac_Feegle
First Post
I think one of the things destroyed by narrative now is 3.x
It used to be you could describe a scene and character could sya what they are doing, but now, the combat is quite complex, how do narratively say, im sticking 3 points of BA into my AC and 3 points in Power Attack into damage, leaving me with only +7 to hit, and im going to move form here to here to get the flanking bonus.
I dont quite see it, then of course, theres the need for the combat map, once thats down, the illusion is destroyed, UNLESS your lucky enough to own a very large selection of Figures and scenery to fully depict the actual moment (Adopt me owner of the worlds greatest gaming table, im 33 and almost house trained).
But the battle map is a necessity now with feats, especially for the fighters and rogues, I cant recall using figures once while playing AD&D or AD&D 2nd edition, the combat options were much simpler that you could just describe it and go.
Also, if you have some players who are naturally outgoing and some who are shy (hey how about that, some of us gaming geeks might be shy) then the narrative playstyle will hinder the shy ones, to a point where they wont feel they can play, or they lose xp for not "playing" properly. It wont be fun for the shy ones, and if it isnt fun, it cant be a game.
I liked what you said in your first post, and I would love to be able to talk like that in game, and describe the surroundings so well, but I cant, and I dont suffer a lack of confidence, nor am I naturally shy, but I do find myself incapable of speaking like that in game, or anywhere else for that matter.
It hasnt stopped me from playing D&D for 22 years, and it wont continue to stop me either, and I do have a lot of fun at our "RPG" sessions. Even though we are what you might call "Role Play" light
Feegle Out
It used to be you could describe a scene and character could sya what they are doing, but now, the combat is quite complex, how do narratively say, im sticking 3 points of BA into my AC and 3 points in Power Attack into damage, leaving me with only +7 to hit, and im going to move form here to here to get the flanking bonus.
I dont quite see it, then of course, theres the need for the combat map, once thats down, the illusion is destroyed, UNLESS your lucky enough to own a very large selection of Figures and scenery to fully depict the actual moment (Adopt me owner of the worlds greatest gaming table, im 33 and almost house trained).
But the battle map is a necessity now with feats, especially for the fighters and rogues, I cant recall using figures once while playing AD&D or AD&D 2nd edition, the combat options were much simpler that you could just describe it and go.
Also, if you have some players who are naturally outgoing and some who are shy (hey how about that, some of us gaming geeks might be shy) then the narrative playstyle will hinder the shy ones, to a point where they wont feel they can play, or they lose xp for not "playing" properly. It wont be fun for the shy ones, and if it isnt fun, it cant be a game.
I liked what you said in your first post, and I would love to be able to talk like that in game, and describe the surroundings so well, but I cant, and I dont suffer a lack of confidence, nor am I naturally shy, but I do find myself incapable of speaking like that in game, or anywhere else for that matter.
It hasnt stopped me from playing D&D for 22 years, and it wont continue to stop me either, and I do have a lot of fun at our "RPG" sessions. Even though we are what you might call "Role Play" light
Feegle Out
