DragonLancer
Hero
Dremmen said:Take the above "I hit 'im, etc." In narrative game play this becomes;
DM: The massive hulk of fur and claws rises on its hind legs to tower above all of you. It bellows a primal cry before it comes crashing back down to all four with an impact that jars your legs before hurtling forward towards you, teeth bared and mouth frothing.
While I would love to do descriptions like this, theres two things that prevent that for me.
1. Even after 20 years of DMing I couldn't do this with a straight face or without feeling embarrised, even around good friends. Its just not me, and I guess thats the same with some other gamers.
Player 1: I spit on the ground and wipe my mouth with the back of my arm. I go to a side stance, clasping my battle axe in two hands like a club. My weight shifts back and forth from foot to foot as I sway with anticipation.
Player 2: My breath catches at the sight of the incoming beast. I swallow hard and brace my spear against the ground, leveling it at the creature's chest. My hands keep shaking but I tighten my grip to hide that and hope the others don't see it."
DM: The beast gallops towards you, a chaotic shapeless mass of hair and power and mean. It covers half the distance to you and now you can smell the stale dead of its previous kills. And then the world darkens as its huge shape comes between you and the morning sun, draping you in its shadow, and then its but an arm's lenght away..
Player 1: I brace my feet and twisting my hips and my back swing my hammer with everything I have letting out my own primal yell.
Player 2: I sidestep the beast as it comes close, my nerve breaking at the last minute, and jab at its side.
(there is some dice rolling. there was no reason for player 2 to sidestep other than his character has a background that doesn't afford the courage needed to stand before such a beast. because of it he won't get to double damage for bracing his spear against a charge. he takes a negative in game mechanics to satisfy the story telling. he actually does hit, while the barbarian misses and gets trampled by the oncoming bear.)
Again, it would be nice but I don't want a session length scenario to last 3 sessions because combat becomes a Shakespearian drama. Some RP is involved yes, but in combat RP is secondary IMO.
Am I wrong? Is it too much to try to get players to play up to the narrative style instead of playing down to where they are comfortable? Is it just me that feels this way?
Different strokes for different folks. It just boils down to us saying that if it works for you go for it, but it won't be to everyone's tastes.