I was about to reply to
barsoomcore when I saw this:
Mishihari Lord said:
They "every way to play is equally good" is helpful for everyone getting along. It's not so good for improving play. I would like to make my games better, but if no one will admit that some ways of playing are better than others, we can't have a meaningful conversation along those lines. "Any fun game is a good game" is true, but not terribly useful for trying to improve my game. I can't just "make it more fun;" I need more specific ideas as to how to do that. Some things really are just style, but I would like to think that there are some universal principles that make better play. What are they? I don't know, and if I won't admit that some things are better than others I won't find out.
Well-said,
Mishihari Lord.
barsoomcore said:
The degree to which an experience is rewarding depends equally on the expectations of the individual involved as they do on the actual quality of the experience....If you can describe a "qualitative" way of ranking those kinds of experiences that everyone will agree with, then you've accomplished something that nobody else in the history of civilization has accomplished.
And yet somehow we manage to do exactly that.
How do we decide what makes Shakespeare great? We analyze his technique, we compare him to his peers, we assess his influence over time, and we keep doing it over and over again. This is why Mozart will likely be considered great in another century while Lil' Kim is forgotten.
To be clear,
barsoomcore, I'm not talking about the experience itself - I'm talking about those elements of quality that transcend personal taste. That may be where our paths diverge.
barsoomcore said:
"Good roleplaying" is a style of play. Is it objectively BETTER than, let us say, a "hack n slash" style of play? Obviously not. The very idea is nonsense.
Part of the problem with this is that hack-and-slash is not exclusive of good roleplaying, so comparing them as if they represent extremes is meaningless.
barsoomcore said:
"And what can you say to somebody who says, "Well, I've tried both, but I disagree with you. I think THIS way is better."?
You can't say anything. You can't argue with that. You can't prove them wrong. You can't convince them. And therefore, you cannot argue that there exists any objective measure between two styles.
Your use of the word "objective" in this context sets off a warning flag for me: do you accept that qualitative (as opposed to quantitative) data and analysis can provide "objective" means of measure? I find that many people believe that if something doesn't have a number attached to it, it can't be "objectively" analyzed, which is a mistaken presumption.
The fact that someone doesn't agree with an objective conclusion derived from qualitative data does nothing to invalidate the conclusion - it just means the someone refuses to accept the results since they don't jibe with personal experience.
barsoomcore said:
I'm saying that "good roleplaying" isn't the only worthy objective of these games -- nor is it the BEST objective. Somebody might play D&D for entirely different reasons and for them, other styles of play would fulfill their needs better.
Fair enough as far as it goes.
Would you agree that we could look for common memes in different play styles? What I'm suggesting is that common elements are what we collectively define as "best," whether we are conscious of it or not.
I would also say that we can identify something as "best" and make a choice
not to adopt that play style anyway - the fact that "best" is defined solely by what we do ignores the role that our values play in decision-making. I may think that
Dremmen's "narrativist" approach is "best," and I might even be able to drum up some data to demonstrate that it's so, but that doesn't mean I'm going to necessarily strive to emulate it. What we believe and what we do are not always in lock-step the way we might like them to be.
barsoomcore said:
"Honestly, you're just setting yourself up for bitter disappointment if you want everyone to agree with you that style X is superior to style Y. So don't bother.
I'm not trying to get anyone to adopt any particular play style - I'm simply saying that what defines quality is more than a matter of personal taste.