seneschal

Quickleaf

Legend
My party will be protecting a young heir to the throne, and I wanted to include a new multi-class (either something like the assassin/gladiator dragon writeups or the spellscarred in FR) based on defending & interacting with the young heir in battle.

The closest powers I could find were Come and Get It (Fighter 2) and Stalwart Guard (Fighter 10).

I'm thinking of feats/powers like creating "watch zones", giving the heir your movement/shift, providing the heir an aura which benefits your allies.

I'm just fishing for ideas at the moment.
 
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Here are some concepts I just wrote up. I'm thinking taking the gladiator/assassin approach is better, and I'm trying to incorporate this with some variation of the "companion" rules I had posted on these boards a while back.

As keepers of the heir, the PCs find themselves in the position of teaching the child to prepare him for the trials of kingship; in the process they may take the mantle of seneschal. Herein are character concepts and feats for bringing the relationship between PCs and the boy heir to life.

Seneschal Concepts

Dark Guide
“You have to ask yourself: are you going to act like a scared child or a powerful king?”

You are the shadowy whisper in the heir’s ear, inviting him to consider actions that others find questionable at best. While at times your advice is subversive, it is always for a good reason, and more often than not imparts a swift lesson to the heir which he could not get from elsewhere. You hold up a mirror so that he may see his own flaws and weaknesses reflected.

Humble Servant
“I am sworn to uphold the wishes of the one who will be king. Bid me sire.”

You have absolute faith in the goodness of the young heir, as if he was chosen by the gods themselves. Without questioning, you serve and protect him, obeying his directions unerringly…and sometimes blindly. While it may seem strange that you show obeisance to but a child, you are confident the boy is blossoming into a just and kind king.

Reluctant Protector
“Just stay out of my way kid, and let me do my job of saving your neck.”

You are focused on the task at hand and don’t have any time for an upstart boy in your life; in fact you were reluctant to get involved protecting the heir from the beginning. Feigning disinterest in his training and welfare (beyond your duty), you quickly develop a soft spot for the boy though you maintain the tough exterior so no one catches you with your guard down.

Righteous Keeper
“Afraid? Little one, you will soon be a king without the luxury for fear. Now pick up that sword!”

You push the heir, perhaps a too much, to rise to his fullest potential. Assured in your methods, you can be holier-than-thou, but your confidence is also an inspiration to the boy. Above all else, you care deeply for the heir’s wellbeing and training, even if you seem overly harsh at times.

Wise Mentor
“Ah, you remind me of myself as a child. I have much to teach you ere you become king…”

You do your best to teach the young heir, recognizing his limitations as a boy and his potential as a king. Your lessons are often subtle and slow, and rarely do you give teaching freely, preferring the heir work for it so that it will be enduring. At times you may seem quixotic or aloof, but everything you do is with finely calculated reason…and a bit of love for good measure.
 

Hold old is this heir? What are its stats like? Would powers that give the heir a free melee basic attack or something be good, or is it a very young child, somebody that the party should be removing from combat at all costs? I think an heir of about thirteen or fourteen years of age would be best... because then the party would have different ideas with what to do with him.

I somehow got it in my head that you wanted Paragon Paths to reflect this. Here's one I just threw together, before I reread your posts and realized you wanted feats or multi-class classes. Feel free to critique.

Court Magician
"Very good! But next time, a pinch more bat guano should really get etheric-matrix going."

Prerequisite: Any arcane class

You have taken it upon yourself to shape the young heir's mind, inculcating in him a healthy respect for the magical arts of the world. You teach him about its dangers and uses, about its history and its aesthetics, and you of course inform him of how generous tax breaks for the Academy would benefit the entire kingdom. With your diligent tutelage, the young heir may in time learn to become quite the magician himself, combing his own fledgling cantrips with your mighty spells.

Tutor's Action (11th level): When you use an action point, the heir gains a +2 power bonus to his Reflex and Will and Resist 5 Fire, Lightning and Cold until the end of your next turn.

Tutor's Influence (11th level): When you hit an enemy adjacent to the heir, you can choose to either push the enemy a number of squares equal to your Charisma modifier (minimum 1) or pull the heir a number of squares equal to your Intelligence or Constitution modifier (minimum 1).

Master and Journeyman (16th level): Choose one of the following damage types: cold, fire, force, necrotic, or lightning. When a creature provokes an opportunity attack from the heir, the heir can choose to change the damage type of his attack to the type you taught him. If he does so, the attack does an extra 1d6 damage of the selected type.
In addition, any enemy that starts it turn adjacent to the heir takes damage equal to your Charisma, Intelligence or Consitution modifier (choose one). This damage is also of the type you taught the heir.

Court Magician Spells

Tutor’s Rebuke --- Court Magician Attack 11
As the enemy closes in on your ward, you decide to give it a friendly little ‘warning’.
Encounter Arcane
Immediate Reaction --- Close burst 5
Trigger: An enemy in range hits the heir with an attack.
Target: The triggering enemy
Effect: Make a ranged basic attack against the target.

Practice --- Court Magician Utility 12
Lending the heir a bit of your magical power, you allow him to cast spells as an expert mage for a short amount of time.
Daily Arcane
Minor Action --- Personal
Effect: Until the end of the encounter, your at-will and encounter spells can originate from the heir’s space. You have line of sight and line of effect from the heir for your attacks. Any attack you make via the heir takes a -1 penalty its attack roll.

Explosion and Echo --- Court Magician Attack 20
You demonstrate a classic battle-spell, and then encourage your ward to attempt the same. He can’t quite manage your range and power, but your combined arcane might reshapes the battlefield all the same.
Daily Arcane, Implement, Thunder, Fire
Standard Action --- Area burst 5 within 20
Target: Each enemy in burst
Attack: Charisma, Intelligence, or Constitution vs. Reflex
Hit: 3d10 + Charisma, Intelligence, or Constitution modifier fire and thunder damage and you slide the target 2 squares.
Effect: Make a secondary attack.
Secondary Target: Each enemy within 2 squares of the heir.
Secondary Attack: Charisma, Intelligence, or Constitution vs. Reflex
Hit: 2d10 fire and thunder damage, and you slide the target 1 square.
 
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Have you seen the Noble multiclass from Alea Publishing Group?

I don't know if it's a match for what you're wanting, but it seems at least similar. It has powers that have the 'bloodline' power source.

~
 

Hold old is this heir? What are its stats like? Would powers that give the heir a free melee basic attack or something be good, or is it a very young child, somebody that the party should be removing from combat at all costs? I think an heir of about thirteen or fourteen years of age would be best... because then the party would have different ideas with what to do with him.
He is 13 and I've hesitated giving him stats so far because he can't die due to his place in the story. I say "so far" cause the thought has crossed my mind that once the heir is in enough powers he starts to develop class-like powers. So mostly I'm thinking he is a noncombatant like an arming squire - he plays a support role but isn't mixing it up with orcs and trolls. I've been thinking powers which have "kick-backs" to the PCs, like creating an aura centered on the heir that aids your allies.

I somehow got it in my head that you wanted Paragon Paths to reflect this. Here's one I just threw together, before I reread your posts and realized you wanted feats or multi-class classes. Feel free to critique.
That's a nice paragon path you made up there. :) I especially like Tutor's Influence and Practice. Thanks!

Have you seen the Noble multiclass from Alea Publishing Group?

I don't know if it's a match for what you're wanting, but it seems at least similar. It has powers that have the 'bloodline' power source.

~
Yep, I have it and overall I think it's well done - nothing to write home about - but a solid interpretation. Not quite what I'm thinking, but I'll have to re-read it for inspiration.
 

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