Sense Motive - passive or active?

Thanee said:
That sounds so mean... hope you don't mind all those questions.

Hi Thanee - I'm happy to discuss it & try to explain what we do - and I am thinking of doing secret Spot & Listen checks as you suggested, I just don't see Sense Motive as a passive skill - I know IRL I only ever notice if someone's lying or being evasive if I actively concentrate on it, so in that case I don't really see it as different from making a Search or Attack roll. The SM roll is there to pick up on the non-verbal cues & body language that tells whether someone is lying.

What I don't like about Rules Forum is the contemptuous attitude some posters have towards anyone who deviates from their play style - I've generally avoided replying to those posters on this thread. The worst kind use the "So you use roleplaying for character interaction, I guess you must make your players cartwheel across the living room when they want to make Tumble checks, then" type straw-man argument". I don't have much respect for those who can't distinguish between in-character role-playing, which can be done fine around the table by the players themselves, and things like physical actions (or spellcasting!) which obviously can't.
 

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S'mon said:
I know IRL I only ever notice if someone's lying or being evasive if I actively concentrate on it...

Really? Weird... I think it's very much done subconsciously... :)

Bye
Thanee
 


Can't really argue that... just state, that my experiences are different.

Maybe the difference is the way that concentration works. I don't think, I could listen to someone without some degree of concentration, if I actually want to understand anything of what is being said. This concentration is automatic usually, altho it's certainly active, I'd still see it as a rather automatic process when listening to someone, hence translating it to a passive skill use.

You don't just turn it on or off, you either listen to someone and observe his or her reactions and everything that comes with it, or you don't. That's at least how I see it.

And sense motive covers a lot more than just detecting lies.

Bye
Thanee
 

I think if you don't concetrate on detecting lies or getting a hint of your conversation partner's mood, then you might still pick up on something, but not as easily as you otherwise would.
That's why I use passive skills (like, to me, Sense Motive) without rolling, but by having the character take 10 with a penalty for not being actively suspicious. If the player asked for a roll, he could still take 10 and get a better result, because now he's checking the NPC for standard signs of subterfuge, whereas before, he would have only noticed especially obvious signs.

but that's me, and I came late to the thread, anyway.

I also like to roll diplomacy or bluff beforehand and adjust my play accordingly.
 

two said:
I was actually serious -- I'm curious.

How would you handle my "he went thattaway" example?

Hm, I'm finding it sorta difficult to answer that one - the way you wrote it, it's not a situation likely to come up in a game I run.

Again, it's a style thing. I'm sure your style works well for you - that's why you run your game the way you do, I'd assume!
OTOH I don't tend to run NPC interaction challenges without context.

It wouldn't work for me, nor for my players, to have an NPC stranger 'parked' at a T junction when the PCs are pursuing an enemy (I guess that is the setup underlying your example, yes?), pointing them the wrong way. If that kind of situation came up at all I'd want it to be a challenge for both PCs _and_ players.

For example, I'd have let them meet the NPC in question before and gained information on his allegiances, agenda and/or trustworthiness. Or I might have dropped clues that in this particular town, everyone/the thieves' guild/some unidentified group is out to get them. Etc.

Generally speaking, I'd give my players a background to work from, or I wouldn't run the encounter at all. My players would then generally decide all on their own whether or not they wanted to trust the NPC in question -they might either ask for a Sense Motive roll or might decide to resolve the situation in game by asking questions, simply running in the direction _opposite_ of the one the NPC pointed in, splitting up, whatever appeared a valid tacictal decision at that point.

Any clearer? :)
 


S'mon said:
Hi Thanee - I'm happy to discuss it & try to explain what we do - and I am thinking of doing secret Spot & Listen checks as you suggested, I just don't see Sense Motive as a passive skill - I know IRL I only ever notice if someone's lying or being evasive if I actively concentrate on it, so in that case I don't really see it as different from making a Search or Attack roll. The SM roll is there to pick up on the non-verbal cues & body language that tells whether someone is lying.

What I don't like about Rules Forum is the contemptuous attitude some posters have towards anyone who deviates from their play style - I've generally avoided replying to those posters on this thread. The worst kind use the "So you use roleplaying for character interaction, I guess you must make your players cartwheel across the living room when they want to make Tumble checks, then" type straw-man argument". I don't have much respect for those who can't distinguish between in-character role-playing, which can be done fine around the table by the players themselves, and things like physical actions (or spellcasting!) which obviously can't.

I'm not contemptuous of your playing style; I just think it's based on some rather silly assumptions both about Sense Motive, "real life," and linking PC traits with "player traits." Obviously you can and should play however you want; that does not mean I will accept your play assumptions as "valid" or even "reasonable" or even "in the spirit of the rules" (or even, "something fun I would ever want to be associated with"). To repeat: play however you want. Likewise, I will continue to think badly of certain decisions you have made leading to that playing style, and will maintain (as is my right) that I would not have much fun in your game, probably, nor would a lot of other people. Which you probably care as much about as, say, the black ant I killed with my left hand when I was eight. But, luckily, I'm a man, and can take such serious slights.

Why I think you reasoning is silly:

You bring "real life" into the game, making game mechanics fit your view of "real life" (which I think, in addition, is flawed). For example, because you don't "sense lies/etc." in real life without concentrating, PC's don't either. I might claim that you in RL are not very good as these sorts of things; and just because you don't do them automatically, it's wrong to assume everyone can't thus PC's (none of them) can. That's just ridiculously egocentric. It's a big world, a big one, people can do a lot of crazy things -- yes, even some things you are not capable of (take a deep breath). A very empathic, experienced bartender might sense almost all "lies/half-truths" automatically; obviously a horny teenage boy might miss even the most obvious signals of untruth. A professional gambler might notice everything automatically. Who are you to say? And why bring this into a game which has clear fictional precidents who can and often DO "sense motive" in a passive way all the time (and very effectively, often, i.e. "I didn't like the way that waiter handed me my coffee, I will upend my cup -- hey! It's acid!").

I also don't like how your style of play cheapens social-interaction skills, or forces a social PC to be incredibly obnoxious ("I sense motive." "I sense motive." "I sense motive." Repeat ad nauseum, ad infinitum). Is this fun for anyone? Why force players to bring up mechanical rolls all the time if you care about roleplaying? Isn't this the last thing you want?
 

Re spotting lies / untrustworthiness and hunches: Not sure how much bearing real-life things should have on a rules discussion :) , but here goes:

Thanee said:
Really? Weird... I think it's very much done subconsciously... :)

Not quite - a much as evaluating other human beings has a lot to do with not-quite-conscious levels, we live in a society in which all adult beings pretty much 'lie' all the time. Almost all those lies are polite social lies, tactful omissions and the like, not things on which survival hinges.
That's why the average adult person in a 'civilised' society will have learnt to drown out all the 'static' noise from constantly picking up feelings of wrongness from other people.
EDIT: That's why you pretty much have to make a conscious effort to notice things like standard conning tactics, emotions out of vibe with a person's words, and various other signs that may cause you to decide that trusting the person's word may not in fact be your best option. It's one of the things that makes working in a security job so tiring. :)

Not to mention that of course the 'hunch' about trustworthiness is the only mechanism that even _operates_ at a not-quite-conscious level and merely needs to be _noticed consciously_ by you to enable you to act on it. Analysing situations and facts is always a conscious effort anyway. /EDIT

If you're interested, check out Gavin de Becker's brilliant book 'Gift of Fear' on security and tactics against being conned etc. (It's been translated into German but the title 'Mut zur Angst' doesn't bode well for the quality of the translation! I'd recommend reading the original.) De Becker runs an eminently successful company in the US, which specialises on protecting VIPs in stalker situations.
 
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Thanee said:
That sounds so mean... hope you don't mind all those questions.

:D That's funny. I wish there'd been waaaay more questions and fewer frustrated, patronising monologues in this thread!

Thanee said:
As I said, just try it with the passive skill use, if you like. It really only leads to more character-driven roleplaying (as the character's abilities have a little more influence in what happens opposed to the player's and the roleplaying can be based on those abilities) and has no bad side-effects. :)

[shakes head] You see, I developed my style _because_ it works for me. I did use the other method, years ago when I started GMing - but what I'm doing now suits me and the players I DM for. I don't suppose you have ever tried it _our_ way? ;) Don't mean to even suggest you do, to be honest, obviously our styles differ and from what I can gather your style works for you. :)

Thanee said:
Funny enough, I don't write down anything about the NPCs when I DM, except in rare circumstances. I decide upon the stats when they are needed (yes, my memory is good enough so I do not change them all the time :p), I just have the vision, who the NPC is and go from there. ;)

:) Different again. I stat up NPCs I'm planning to be an actual challenge to the PCs. Again, no criticism of your style - and I don't want to hear criticism of mine to be honest, that's just unproductive! -, just a difference.
 

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