wedgeski
Adventurer
Hmm. On the subject of monster complexity, I do not find myself missing the (admittedly wide variety of) 4E monster design vectors, because the cost of those complexities is combat that lasts long enough for them to matter in the action economy. 5E combat is snappier than its predecessors, and I don't really need a plethora of choices for an enemy that is going to last a couple of rounds at most.
Larger foes, designed with resistances and lair actions in mind, need more and can make use of more. They're sometimes not well-served by the game in this respect.
You can however add complexity to the *encounter* quite easily, either with other creatures, or with terrain features, and it's the encounter that matters IMO, not the creature.
On the whole, I find CR's useful but pitched too low for my standard group. During monster design I'm 50% tables and 50% comparison/feel anyway.
Larger foes, designed with resistances and lair actions in mind, need more and can make use of more. They're sometimes not well-served by the game in this respect.
You can however add complexity to the *encounter* quite easily, either with other creatures, or with terrain features, and it's the encounter that matters IMO, not the creature.
On the whole, I find CR's useful but pitched too low for my standard group. During monster design I'm 50% tables and 50% comparison/feel anyway.