Toric_Arthendain
Explorer
Dagger, I'll have a concept posted in the next day or so. Sorry for the delay.
maddmic said:Dagger,
I didn't realize that we already had a pilot. Since a boat doesn't need to die-hard pilots, I'll change my concept to a doctor/medic. I'll have him up shortly. Same name BTW, it'll cut down on typing.![]()
maddmic said:Dagger,
I didn't realize that we already had a pilot. Since a boat doesn't need to die-hard pilots, I'll change my concept to a doctor/medic. I'll have him up shortly. Same name BTW, it'll cut down on typing.![]()
Dagger75 said:I don't think its a problem. Better to have an extra one.
maddmic said:No worries. I really think we need a doc anyways. That plus I've played a pilot all too often. Perhaps I'll play a doc that knows how to fly just in case our good pilot gets shot up and all.![]()
Just_Hal said:Dirk "Gren" Grenadonto
Traits
Agility: d10
Strength: d6
Vitality: d8
Alertness: d8
Intelligent: d8
Willpower: d4
Assets
1. Behind the Wheel (Major)
2. Fightin' Type (Major)
Complications
1. Prejudice (Minor) Alliance
2. Credo (Minor) Not wanting to leave any crewmate behind
3. Deadly Enemy (Minor) Alliance officer with a grudge
4. Overconfidence (Minor) He is a good pilot, that is a pre-req
Lifepoints: 12
Initiative: 18
Skills
Athletics-- -d6
Guns -- d6 Handguns d8
Influence d4
Knowledge d6
Mechanical Engineering(Skilled Only)-- d6
Melee Weapon Combat-- d2
Perception-- d4
Pilot-- Flying things d6 Spec: Mid-Bulk Transports (Firefly's) d10, Astrogation (plotting courses) d8
Planetary Vehicles-- d4
Ranged Weapons-- d2
Survival-- d4
Unarmed Combat-- d4
Dagger75 said:Not bad a little twiking and it will be alright. Nothing major. The mechanical enigneers means you have to take a speciality, spend at least 8 points on it, I would drop melee weapons and get like Mechanical Enigneer --Manitance D8, that just a though.