[Serenity RPG] Redridge and Beyond -full-OOC HERE


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Dagger,

I didn't realize that we already had a pilot. Since a boat doesn't need to die-hard pilots, I'll change my concept to a doctor/medic. I'll have him up shortly. Same name BTW, it'll cut down on typing. :)
 

maddmic said:
Dagger,

I didn't realize that we already had a pilot. Since a boat doesn't need to die-hard pilots, I'll change my concept to a doctor/medic. I'll have him up shortly. Same name BTW, it'll cut down on typing. :)

I don't think its a problem. Better to have an extra one.
 

Dirk "Gren" Grenadonto

Traits
Agility: d10
Strength: d6
Vitality: d8
Alertness: d8
Intelligent: d8
Willpower: d4

Assets
1. Behind the Wheel (Major)
2. Fightin' Type (Major)


Complications
1. Prejudice (Minor) Alliance
2. Credo (Minor) Not wanting to leave any crewmate behind
3. Deadly Enemy (Minor) Alliance officer with a grudge
4. Overconfidence (Minor) He is a good pilot, that is a pre-req

Lifepoints: 12
Initiative: 18

Skills
Athletics-- -d6
Guns -- d6 Handguns d8
Influence d4
Knowledge d6
Mechanical Engineering(Skilled Only)-- d6 Manitance D8
Perception-- d4
Pilot-- Flying things d6 Spec: Mid-Bulk Transports (Firefly's) d10, Astrogation (plotting courses) d8
Planetary Vehicles-- d4
Ranged Weapons-- d2
Survival-- d4
Unarmed Combat-- d4
 
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maddmic said:
Dagger,

I didn't realize that we already had a pilot. Since a boat doesn't need to die-hard pilots, I'll change my concept to a doctor/medic. I'll have him up shortly. Same name BTW, it'll cut down on typing. :)

oops sorry from the write up looked like a soldier
 

Dagger75 said:
I don't think its a problem. Better to have an extra one.

No worries. I really think we need a doc anyways. That plus I've played a pilot all too often. Perhaps I'll play a doc that knows how to fly just in case our good pilot gets shot up and all. :)
 

maddmic said:
No worries. I really think we need a doc anyways. That plus I've played a pilot all too often. Perhaps I'll play a doc that knows how to fly just in case our good pilot gets shot up and all. :)

Thats fine if you want to play to doc, e-mail me with any changes to backstory I will fix it.
 

Just_Hal said:
Dirk "Gren" Grenadonto

Traits
Agility: d10
Strength: d6
Vitality: d8
Alertness: d8
Intelligent: d8
Willpower: d4

Assets
1. Behind the Wheel (Major)
2. Fightin' Type (Major)


Complications
1. Prejudice (Minor) Alliance
2. Credo (Minor) Not wanting to leave any crewmate behind
3. Deadly Enemy (Minor) Alliance officer with a grudge
4. Overconfidence (Minor) He is a good pilot, that is a pre-req

Lifepoints: 12
Initiative: 18

Skills
Athletics-- -d6
Guns -- d6 Handguns d8
Influence d4
Knowledge d6
Mechanical Engineering(Skilled Only)-- d6
Melee Weapon Combat-- d2
Perception-- d4
Pilot-- Flying things d6 Spec: Mid-Bulk Transports (Firefly's) d10, Astrogation (plotting courses) d8
Planetary Vehicles-- d4
Ranged Weapons-- d2
Survival-- d4
Unarmed Combat-- d4

Not bad a little twiking and it will be alright. Nothing major. The mechanical enigneers means you have to take a speciality, spend at least 8 points on it, I would drop melee weapons and get like Mechanical Enigneer --Manitance D8, that just a though.
 

Dagger75 said:
Not bad a little twiking and it will be alright. Nothing major. The mechanical enigneers means you have to take a speciality, spend at least 8 points on it, I would drop melee weapons and get like Mechanical Enigneer --Manitance D8, that just a though.


done
 

Also could get e-mail addresses you would like me to use, some of you also know a few secrets around town, plus you might have some little side plots to get involved in.

Toric please e-mail me or update ASAP thanks.
 

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