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[Serenity RPG] Redridge and Beyond -full-OOC HERE


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maddmic

Explorer
I have edited my original Character post to include gear. I bought a couple of things that you may or may not allow. The doctors bag, I figured he got when he graduated. The Encyclopedia, pretty much the same thing. The Medical Supplies I figured he'd be able to buy from Alliance suppliers when ships come in. I can wipe out his remaining credits if you wish me to so that it would show some difficulty in getting the items on a Rim moon....
 



Pylar

First Post
That fight really didn't seem to be something Sebastian would get involved in. Just a little look into his character and what some of his motivations might be.
 

Dagger75

Epic Commoner
Pylar said:
That fight really didn't seem to be something Sebastian would get involved in. Just a little look into his character and what some of his motivations might be.

He's a wuss? :lol: j/k
 

yangnome

First Post
Holy missing post batman. I could swear I posted an attempt at dialogue with Esther earlier today. Maybe it didnt go through or something...strange.
 


Dagger75

Epic Commoner
Found a picture of what an Alliance 100 Credit note looks like

Also here is pretty neat gun site. Since Firefly uses modern guns it might come in handy.

http://world.guns.ru/main-e.htm
 

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Name: John Ford
Concept: Former Browncoat mechanic turned Shepherd

Traits
Agility: d6
Strength: d10
Vitality: d6
Alertness: d4
Intelligence: d8
Willpower: d10

Initiative: d6 + d4
Life Points: 16

Assets
Religiousity [Major]: Seeing so much death and destruction during the war helped force John to develop a deep-seated faith and become a Shepherd.

Mechanical Empathy [Minor]: John has always had a way of knowing what is wrong with broken machinery. He is at peace when working with any mechanical device.

Intimidatin' Manner [Minor]: John is a big, muscular man and has the ability to back folk down with a stare.

Mean Left Hook [Minor]: John is a very big man and his fists are like hammers, stemming from his earlier days getting mixed up in brawls all across the 'Verse and from physical labor performed all his life.

Complications
Dead Broke [Minor]: John took a vow of poverty when he joined the Order of Shepherds.

Credo [Major]: John is a believer in Christian ideals and practices what he preaches, including following the Ten Commandments and the teachings of the bible, only skirting them if it is absolutely necessary and the cause is worthy.

Credo [Minor]: John refuses to use a gun. He is not opposed to beating someone to a pulp with his fists but never uses and does not carry a gun.

Traumatic Flashes [Major]: John is still haunted by images of death from the war and the battle of Serenity Valley in particular.

Skills
Athletics d6
Influence d6 (Counseling d8, Intimidation d8, Persuasion d8)
Knowledge d6 (History d8, Religion d10)
Mechanical Engineering d6 (Mechanical Repairs d10)
Melee Weapon Combat d6 (Stun Baton d8)
Technical Engineering d6
Unarmed Combat d6 (Brawling d8)

Gear
Stun Baton
Tool Set, Mechanic
Tool Set, Basic
Bible

Background
John Ford is a big man. He got his physique from years of hard,
manual labor on one rim planet or another. He was a brawler,
involved in many a brawl in various bars and saloons for a variety of
reasons. He was good with fixing things of all sorts. If it was
mechanical or electrical, he could fix it up no problem. Not one
much interested in politics, he preferred to remain free to do as he
pleased out on the frontier. When the Alliance decided that they
wanted to bring all the planets under their control, he opposed them,
joining the Independents. He fought in the unification war and wore
his brown coat. 'Course as it turned out, the Independents lost at
Serenity Valley, and he was one of the few survivors of that
prolonged battle. Having seen more death and destruction than any
one man should ever have to see, John went as far from the core as he
could after the war, to escape his memories. Unfortunately he
learned quickly that memories are difficult to run from. Frustrated
with life and the nature of people, he entered the Order of
Shepherds. Five years later (7 years after the unification war), he
left the monastery to go spread the word to those that needed his
counsel. He uses his mechanical skills to earn his keep and offers
his preachings to those that are interested in hearing them. His
wanderings eventually lead him to Redridge.

Personality
John is a calm person, usually trying to use words to diffuse tense
situations where he once would have resorted to immediate violence.
He is not afraid to involve himself in violence but it has become a
method of last resort for him. He does not use a gun, preferring to
settle things with his fists or his trusty stun baton, picked up in
the Core after he left the monastery and before he ventured to the Rim.

Description
John is a large man with tanned skin from years of working under the
hot sun. His black hair is peppered liberally with grey and he wears
it long and tied back in a ponytail. He is in his mid-40's but still
in excellent physical condition.
 

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