JRR_Talking said:
Coincidentally i play my first WHFRP game next week for the first time in about 19 years (i used to play with the GW developers / employees when i lived down the road in nottingham).
My memory is that i didnt enjoy it very much and i cant recall why (well not much). I played loads of different rpg games and its something i never had on my 'i really wanna return to that game list'
I have the character generation summary and it looks way to random to me.
Also i always despised the green orc idea and everything being way too spikey and green and cartoony, or orangey if u r a dwarf.
Mechanically i cant recall much, but i didnt really like the flavour.
It looks like you roll a defence/parry/dodge or somesuch and i see no problem with a game having passive defences that cut out an unneccesary
I also dislike fate point/action point etc ideas. they always read to me as 'the mechanic has too much chance for flukey rolls that have very bad affects so ill add this to add a bit of balance'.
I played a mage last time and got fairly decent 'battle magic' so i figure i must have played it a bit as progress i believe is slow. I figured we played on of the early 'iconic' campaigns.
I see above people say it is simple as there arent 40,000 feats to learn. If it was a big commerical goer, believe me there would be a rapid output of splatbooks.
Guess ill see how it goes next wednesday
John
You will notice some changes and some elements that have remained the same. The over-the-top cartoonishness of the first edition is pretty much a thing of the past-the imagery is now more grim than it used to be. I don't make players roll randomly for careers because I enjoy running a themed game (gang of thieves/cutthroats, band of mages on the run, mercenaries for hire [which means a group of assorted fighter types], etc) over a randomly generated smorgasbord, although there is nothing wrong with that either.
There are still Fate Points, but the game can be so brutal that they get used up quickly, not just in combat situations, which is nice.
However you will see that there are no more alignments, it is just the world and the horrors of Chaos.
Black Industries have really outdone themselves as a game company in a couple of different areas. Firstly by providing excellent online material (obviously not possible in the late 80's) and secondly, they ask the consumers what they want and they listen. When the second edition came out there were two products, one for players and one for GMs, that met with more than a few complaints and suggestions. The folks at BI took the information and produced two more products, one for players and one for GMs, that really shine and have outdone the previous offerings.
I am not going to say that Warhammer is the game for you, it is still brutal, there are elements of horror and it is not like playing DnD; the knights you encounter can be just as bloodthirsty as the orcs that you will run into, and those orcs can serve your head to you on a platter. I hope you like the new edition and it is good that you are giving it another try.