People vary greatly in opinion when it comes to saves. Some people think saving throws add even more time to already lengthy battles and prefer to have them be set in advance as defenses, while others prefer the excitement of leaving your saving throw up to the d20 and have it be an opposed roll.
Wouldn't it be possible to please both groups by just having it a modular option?
For me, I'd personally like my players to have saving throws but their enemies to have set defenses, since I like to have my players in 'control' when it comes to both overcoming enemy defenses and protecting themselves against harmful attacks, even if it ultimately comes down to choice. Another guy who DMs for us likes to have everyone in his worlds follow the same rules, both players and monsters.
I think both of these opinions are valid and would like to see them as equally valid options in the core rulebook.
Wouldn't it be possible to please both groups by just having it a modular option?
For me, I'd personally like my players to have saving throws but their enemies to have set defenses, since I like to have my players in 'control' when it comes to both overcoming enemy defenses and protecting themselves against harmful attacks, even if it ultimately comes down to choice. Another guy who DMs for us likes to have everyone in his worlds follow the same rules, both players and monsters.
I think both of these opinions are valid and would like to see them as equally valid options in the core rulebook.