Settings: What should come after the Forgotten Realms?

Look at the settings Magic has deployed in the past xx years. They're not that different conceptually from various classic D&D settings, but they've got their own twists of flavor because the designers aren't constrained by having to always make humans, dwarves, elves, and halflings the main races.

Innistrad. Ravenloft-esque world where the angelic being that protected mankind from the walking dead, werewolves, vampires, and ghosts has disappeared. Okay, not too novel.

Zendikar. Strange gravitation causes huge swaths of land to occasionally tear free of the ground and float in the sky for a few centuries, then fall back to earth. There are tons of ancient ruins in the heavens, perfect for adventurers. And in three deadly tombs lie the source of the strange physics: elder gods lie trapped for aeons, struggling to break free.

Alara. Five planes with strong philosophical identities -- one world ruled by massive beasts and the wild energy of nature, another the domain of cruel warlords and their dragon minions, another an exalted beacon of civilization, and so on. Vaguely planescape-esque, in that you can walk between the worlds and after you cross a border the nature of reality changes. The metaplot is that someone is trying to merge the worlds into one, leading to strange upheavals and alliances.

Mirrodin. A world created by a golem (who was originally created by men). Creatures are all naturally infused with living metal, the oceans are quicksilver, the forests oxidized copper tangles, the fields are waving spines of shining steel. Five suns surround the world, but a corruption from another plane is slowly twisting the golem's creations into H.R. Giger-esque monsters, and a few mortals are being born without metallic skin, prompting expeditions to find their creator and understand his purpose.

Lorwyn/Shadowmoor. Two sides of a coin. Imagine adventures entirely in the Feywild, where the world is in perpetual day. And then the world shifts to endless night, and all that was pure and innocent turns capricious and callous. No humans, but halflings, giants, goblins, pixies, merfolk, treefolk, trolls, and fiery humanoids are the main races.

Ravnica. A planet that is a huge city, ruled by 10 guilds with an Eastern European vibe, including the grave-harvesting Golgari, the crazy architect-wizards of Izzet, the anarchist collective Gruul, and the ghost-ruled priests of Orzhov. It'd be a great setting to use as the backdrop for a city adventure supplement.

The wasteland of Dominaria. What do you get when the world is dominated by plane-hopping super-wizards? You get a series of horrendous apocalypses. Sort of like Dark Sun, if time was tearing itself apart and occasionally beings from ages past appeared and got in on the action.
 

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Don't hate me, but Hogworth. Seriously, wizards needs use the license they already own
The Battle About Harry Potter Toys

Make a setting and (for kids) RPG core ruleset after all 5e is said and done and really market to a younger generation.

It's an interesting idea and could certainly help winning over new players but I'm not sure how it would work. Everyone who's not a muggle (and hence, presumably, an NPC) is a mage in the Harry Potter books. That pretty much excludes most of the classes from playing.
 


Your settings. Seriously, lets take Obsidian Portal, blogging, wiki-ing, and DDi into the next edition as a hub of DM-created-and-updated, PC-played-and-playtested worlds. Call it the Multiverse or something. Have designers post their own worlds of choice and update them for the community's general inspiration and examples. Put the published worlds up, too, and allow for links/wiki updates of new Dungeon and Dragon content in their appropriate world sections. Include libraries to browse past PDFs dating back to the beginning. Now and then have contests or polls for an article developed around a certain world, or, vice versa, feature clever home brew elements of story and mechanics in DDi.

I personally love perusing campaign wikis and designer blogs. Imagine all the designers and gifted DMs out there providing their house rules, story elements, and productive critiquing in one central location. Partner with places like ENWorld to achieve it.

This hub could almost be like 3rd party, but even more homegrown and somehow natural. It's been spoken of many times, but maybe allow for 3rd party content to be released in this way, via a D&D hub, and open to everyone. Let the community weed out the good and the bad through a rating system, a public tracker for purchases, and a place for comments.
 


I was one of those types. Never bought into Eberron at the release for a myriad of excuses. My group played a campaign there for awhile, it was fun, still wasn't a fan of warforged. Ended up playing DDO and gained more interest in the setting. Now I feel like I sort of missed out! And while still not a huge warforged fan, I am a bigger fan of Eberron than I was at release.

I was the same way when Eberron first launched, I wasn't into warforged or flying ships. Then as our group changed DMs and our previous one had us in Forgotten Realms for many years, I started looking into Eberron. I fell in love with it. Still love it to death, even though I wasn't a 4e fan, I bought the Eberron 4E book, just to have another Eberron book! :) I was able to make that campaign feel like D&D, I converted Forgotten Realm fans into Eberron.

I still miss it, love to see Eberron in 5e (new material) but I'm thinking they probably won't use Eberron.

Brock
 

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