Draksila
First Post
I have a fascination with personal relationships and romance in real life; it's kind of a defining interest of mine and has led to many years of being the counselor and advice-giver to my friends and acquaintances. As such, the theme comes up in my games. I will note, however, that the themes in my games are usually built around what I think will keep the party's attention; if I'm playing with a kick-down-the-door team, I don't bother with trying to make the NPCs vibrant and realistic. So to answer the question of whether or not sex comes up in my games? Yes and no.
I've had PCs have long-term relationships that ended in tragedy or trailed off into happily ever afters. I've had arranged marriages, passionate marriages, and the somewhat tragic 'elven fling with a human' in which the shorter-lived lover is left holding the bag. We've done murder mysteries revolving around passion turning to hate, I've used gothic villains that turned to dark deeds in the name of love (some redeemable, some not, and some turned out not to actually be villains). We've had a halfling prostitute in one of our campaigns who met the wrong John and had to live the nightmare of killing the father of her unborn twins who were prophecied to be messiahs (it was a really weird campaign). And those are just the D&D examples; add in Call of Cthulhu, Shadowrun, Deadlands, and Champions and I could go on all day.
In contrast, we've had campaigns where the mention of sex or love has been relegated to 'while the mage is making his potions, I'll be in the whorehouse.'
As far as sexuality goes, I honestly don't see it as a big deal. For the most part my players have tended to play what they are, where that subject is concerned, and I admit that the trend has caused a bias in my stories toward straight relationships. Still, I've never specifically barred the subject of alternate sexualities; I just go where the players are most likely to follow the trail to adventure.
I've had PCs have long-term relationships that ended in tragedy or trailed off into happily ever afters. I've had arranged marriages, passionate marriages, and the somewhat tragic 'elven fling with a human' in which the shorter-lived lover is left holding the bag. We've done murder mysteries revolving around passion turning to hate, I've used gothic villains that turned to dark deeds in the name of love (some redeemable, some not, and some turned out not to actually be villains). We've had a halfling prostitute in one of our campaigns who met the wrong John and had to live the nightmare of killing the father of her unborn twins who were prophecied to be messiahs (it was a really weird campaign). And those are just the D&D examples; add in Call of Cthulhu, Shadowrun, Deadlands, and Champions and I could go on all day.
In contrast, we've had campaigns where the mention of sex or love has been relegated to 'while the mage is making his potions, I'll be in the whorehouse.'
As far as sexuality goes, I honestly don't see it as a big deal. For the most part my players have tended to play what they are, where that subject is concerned, and I admit that the trend has caused a bias in my stories toward straight relationships. Still, I've never specifically barred the subject of alternate sexualities; I just go where the players are most likely to follow the trail to adventure.