As GMs and players, do you think it's ok to have sexism inbuilt into the cultures of a campaign setting? Should it apply equally to PCs and NPCs, or should PCs be exempt from problems due to the PCs' gender? My female players (hi!
have let me know that they don't like the anti-female sexism that seems prevalent in my current game setting, they want to be able to play PCs of their own gender without feeling that they have to overcome additional obstacles that male PCs don't face.
At the time I was very taken aback by this request. Thinking about it, my current setting area, which is explicitly modelled on swords & sorcery fiction (esp Leiber & Moorcock, some REH) does seem very sexist, with few women in positions of authority, an apparent 'glass ceiling'. My female players feel that there are not strong female NPC role models for them to follow.
I thought back to the (all male players) game I ran in high school (same world, different area), in that game there were lots of female 'leaders' - the head of the merchants' guild was female, so was the head of the wizards' guild and the top assassin, three of the most powerful & influential NPCs in that game. Back then I wasn't worried about emulating a genre - I was just playing AD&D. I don't know if I've become more sexist over time (I'm 31 now, was maybe 14 then), or just thoughtless in the way I've presented my world.
Have any other players/GMs had similar experiences? How did you handle it?

At the time I was very taken aback by this request. Thinking about it, my current setting area, which is explicitly modelled on swords & sorcery fiction (esp Leiber & Moorcock, some REH) does seem very sexist, with few women in positions of authority, an apparent 'glass ceiling'. My female players feel that there are not strong female NPC role models for them to follow.
I thought back to the (all male players) game I ran in high school (same world, different area), in that game there were lots of female 'leaders' - the head of the merchants' guild was female, so was the head of the wizards' guild and the top assassin, three of the most powerful & influential NPCs in that game. Back then I wasn't worried about emulating a genre - I was just playing AD&D. I don't know if I've become more sexist over time (I'm 31 now, was maybe 14 then), or just thoughtless in the way I've presented my world.
Have any other players/GMs had similar experiences? How did you handle it?