Awesome, Mellub! I'm glad the trip is going well. I trust you're now out of harms way? As for the rest of us, let's rise to IVV's challenge! Also, STONEGOD, is the North of the present room an open entrance? Or a closed doorway?
As the battle begins to conclude, the Wizard rushes over to the fallen youth, helping him to his feet as the wounds are healed. Though Genithar's face is pained at the strain of hefting the bulkier Corran, the half elf still smiles as he asks, 'The Hunt is still on, yes? You've more fight left in you, friend Corran?'
Looking to the others, and approaching Cheep, the Wizard removes the repair oil he has and asks 'Should I use this on Cheep?' and then continues brusquely, 'I suggest we search this room, as well as the three men in our midst, for any useable items. Also, does anyone know anything about this 'House' that scum referred to? After our search, our next move should obviously be to continue onward. But, I suggest we take a clue from this battle and use the smoke sticks I found to create a fog of cover for defense. I shall pass out sticks to each of us and as we engage the enemy, whomever is first able should break their smokestick and then we can use this spot to our advantage in the fight. I again suggest that Lorth take the lead, followed by Balnibar and his oh-so effective rapier, then Corran who still has a scroll of healing, our only one, Matthew next...actually, Matthew, can YOU repair Cheep? Finally I will take rearguard, and know that my spells are still very much intact and I am most ready to use them. What of you other casters? Matthew? Corran? How much more energy do the two of you have left to use?'
As he awaits his comrade's opinions, comments, and questions, the Wizard finally gives a show of his own power, and begins a quick incantation, placing his finger tips against one another as the spidery language of magic pours off his tongue. Then, with a flourish of his hands and a final word of power, the spellcasting ceases. Blinking his eyes rapidly, the Wizard moves to the south east doorway and gazes about the room for 18 seconds, then begins to search the bodies of three men, spending time to find and sketch the abberant marks of the two rogues. Finally Genithar turns his search upon the cluttered room, hoping to find alchemical, mundane, or much needed curative items.
ooc; G casts detect magic and surveys the room for three rounds to find auras, power lvl, and if possible the school (if infact there is active magic). Also, would Know;Nobility be applicable to determine what 'House' the rogue refered to? Whew, that's a big post! This game rocks!