Workroom Ruckus: Round 3
Sensing proximity, the flinger tosses two more pieces of debris at the closing rogue. Both manage to shoot through the cloth but are deflected harmlessly. This gives the rascal the opening it needs, and with a quick move, tosses the canvas over the mechanism. Turning his back to it, he draws a wicked small blade.
"You're dead now!" he says menacingly as he advances on Coran.
Undeterred by the canvas,
Genithar targets the flinger. But a paroxysm of cough from a smoke tendril send the bolt flying wildly.
[Miss] Corran finds his way blocked by the re-emergent rogue and instead desperately focuses on the tough while warding himself at the same time. The timid blows are easily deflected.
[Fighting defensively; misses] On the other side of the thug,
Cheep manages to skewer its stinger into his thick arm, though the damage is negligible.
[Hits; 1hp] What is most surprising is
Mathew's suddent surge of strength. With an annoyed yell, the Cannith heir sheds the stringy mass. While still slowed, he is free to move!
[Str check succeeds; entangled but not held]
The tough has to spend extra time batting away Corran's morningstar and shield, he is able to do so and viciously cuts the man's torso. The blow is too much for the cleric, and he falls, senseless.
[Hits, 5hp, unconscious]
Seeing his ally fall,
Lorth steps into the fray to protect his friends. His kick is low, however.
[Misses] The gnome comes to the same conclusion, and draws his weapon in preparation for his assault. But the cramped quarters keep him from moving forward and attacking.
[No 5' steps---the room is difficult terrain]
Workroom Ruckus: Round 4
R: 24 [one unconcious, one has some nonlethal]
G: 24 [1/4hp]
C: 18 [-1/9hp, stable]
C: 18 [-2hp]
M: 17 [6 nonlethal, entangled]
H: 17 [moderately wounded]
L: 11 [8/10hp]
B: 9 [6/9hp]
Map Key:
B: Balnibar,
C: Cheep,
C: Corran, C: Missile construct,
G: Genithar, H: Angry Heavy,
L: Lorth,
M: Mathew, R: Wiry Thugs.
Conditions: The entire room is considered difficult terrain. Smoky region provides concealment to those on the other side, but can be moved into.
Dark Red Border: Dying,
Lime Border: Entangled,
Red Border: Disabled, Transparent: Unconscious,
Yellow Border: Frightened, White Border: Staggered
[Round 4 actions]