Workroom Ruckus: Round 4
The canvas covering the flinger bunches and writhes, and two sharper pieces of junk fling forth! Fortunately for Mathew, they ping harmlessly over his head, blocked by the foes before him.
[Flinger misses]
Eschewing the smoke covered gnome, the rogue instead steps over the fallen form of Corran. Lifting his left arm---revealing a sickening red/black scar like mark---his hand is slowly covered with a black aura. Balnibar is not fast enough to make use of the distraction
[AoO misses], and Genithar cringes as his recognizes the power of an
inflict spell. But as he reaches in, his arm gets caught in an out-sticking nail, and Mathew manages to move out of the way.
[Misses]
Putting all he can into the shot to try to disrupt the mark's assault,
Genithar manages to aim his bolt through haze, between friends, over the thug and directly into the rogue's chest! The man stumbles a moment in pain, but manages to concentrate---the black aura lingers!
[Hit w/ AP; -4hp; spell not distrupted] As
Corran moans in pain,
the artificer quickly pulls out his crossbow, preparing to fire.
Cheep, meanwhile, manages to sting the heavy in the arm again, distracting him.
[-1hp].
Spinning around, the heavy slashes at the pesky creature behind him. The swing is wide as Cheep swerves out the way, Aldus yelling in dismay. This is the distraction
Lorth and
Balnibar need as they step around the heavy at attack! The shifter punches low with the first swing, but uses his momentum on a swing kick that sprawls the heavy out on the floor!
[Miss and hit; 6hp; knocked unconscious] Balnibar pivots and jabs his rapier at the rogue, but the fellow dodges nimbly away.
[Miss]
Workroom Ruckus: Round 5
R: 24 [one unconscious, one has some nonlethal (severely wounded)]
G: 24 [1/4hp]
C: 18 [-1/9hp, stable]
C: 18 [-2hp]
M: 17 [6 nonlethal, entangled]
H: 17 [near death; unconscious]
L: 11 [8/10hp]
B: 9 [6/9hp]
Map Key:
B: Balnibar,
C: Cheep,
C: Corran, C: Missile construct,
G: Genithar, H: Angry Heavy,
L: Lorth,
M: Mathew, R: Wiry Thugs.
Conditions: The entire room is considered difficult terrain. Smoky region provides concealment to those on the other side, but can be moved into.
Dark Red Border: Dying,
Lime Border: Entangled,
Red Border: Disabled, Transparent: Unconscious,
Yellow Border: Frightened, White Border: Staggered
[Round 5 actions]