Mark Chance said:
Galen frowns, biting his lower lip.
"With riddles, a thing isn't necessarily itself. A lock isn't necessarily a lock. On certain rivers in my native land, there are locks for raising and lowering barges plying those waters. Does Cauldron have anything of this manner? 'Beyond the curtain' could be behind a waterfall. 'Doors with teeth' is unusual. Maybe something as simple as a portcullis."
Jenya states, "Your reasoning about the locks is interesting, but there are no such watery 'locks' here in Cauldron...only the lock and key variety, so far as I am aware."
Krug said:
"Half a dwarf? That sounds very... unfortunate," remarks Eliara. "I am interested in this quest. It is a good sum of... money, but the riddles are also interesting to me. After all, we will only know the answers for certain should we partake of this quest, do we not?" she said.
Scotley said:
"Though I possess no great skill in solving riddles, I will do my best to aid the children," says William.
Dichotomy said:
"Gods, this is horrid! I will help as well, though," Konstantine gets a worried look on her face, "I really don't know how much help I can give. I have ummmm... never really done anything like this before. But I will do the best I can."
Mark Chance said:
Galen speaks up again. "You said that maybe the riddle had something to do with orphanage's locks. Presumably the kidnappers entered the orphanage. How? Was there a forced entry?"
"There was not. This is one of the things that has so perplexed the local authorities. None of these disappearances has shown any sign of a break-in. It begs the question...How do the abductors get inside their victims' homes?"
Caliber said:
At Jenya's explanation, Intari smiles and nods. "Thank you for the offer of a reward. I had hoped I could find a way to support myself within your city, but never quite like this.
Does your city have anything below it? I'm not sure what curtain we should look behind, but any underground passageways seem an obvious choice."
"Undoubtedly, there must be tunnels, lava tubes and the like under the city. In fact, some adventurers' tales tell of a ruined city in the caverns below, a city built by a strange race of monsters. But, as to how to gain entrance to any of these subterranean caverns? I'm afraid I cannot say."
Jenya seems satisfied with the party's willingness to aid the church in solving the mystery of the disappearances. "Excellent! St. Cuthbert be praised for your timely intervention. Now, as a gesture of good faith, I have a gift for each of you." Jenya opens the door and conducts a brief conversation with someone in the hall outside. Moments later, the acolyte Pellir enters the room once more, carrying a tray. On the tray are five bottles, each sealed with wax, embossed with the symbol of St. Cuthbert. "Please take these potions of healing...may they aid you with this church's blessing, should your quest take you within harm's reach."
(OOC: Everyone please add a Potion of Cure Moderate Wounds to your character's sheet.)
"Now, if you have further questions, please ask them. Then, I must bid you have a pleasant evening." At the conclusion of the conversation, Jenya departs and Pellir shows the adventurers out. The sun has fully set now upon the cobblestone streets, and the rain has let up, leaving the night cool and foggy.
(OOC: Please post any final questions/actions for Jenya and the temple, and then let me know where the party wants to go from here.)