Land Outcast
Explorer
It's an instinct, calling him to protect those who are in similar situation as his. That is the first part.
The second part: Having someone to care about is a symbol for him, until now he had been taken care of, then he was alone, now it is something like "completing the circle". He's seen it down the sewers and up in the city, those who eat be eaten.
That brought him a purpose greater than "will I be able to eat tommorow?", basically awoke the human within him. Curiosity was the first thing moved when he saw her, but then other more human-like emotions/thoughts started returning.
So, what would we usually do, where would we hang around?
				
			The second part: Having someone to care about is a symbol for him, until now he had been taken care of, then he was alone, now it is something like "completing the circle". He's seen it down the sewers and up in the city, those who eat be eaten.
That brought him a purpose greater than "will I be able to eat tommorow?", basically awoke the human within him. Curiosity was the first thing moved when he saw her, but then other more human-like emotions/thoughts started returning.
So, what would we usually do, where would we hang around?
			
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		 , but it looks pretty balanced -- it allows a non-spellcasting character to essentially buy upgrades for a single weapon at approximately the same price as the DMG magic item cost tables. Arak would pick up a masterwork greatsword before level 3 (purchased, of course) that would just happen to be his uncle's greatsword. Then, from level 3 on, he'd pour money into it and it would slowly turn magical and improve over time. I don't know if the Shackled City campaign has that sort of money floating around or is built to accomodate players taking a hand in their own magical item creation. If it's a no-go, that's cool, I just thought it was a flavorful feat.
, but it looks pretty balanced -- it allows a non-spellcasting character to essentially buy upgrades for a single weapon at approximately the same price as the DMG magic item cost tables. Arak would pick up a masterwork greatsword before level 3 (purchased, of course) that would just happen to be his uncle's greatsword. Then, from level 3 on, he'd pour money into it and it would slowly turn magical and improve over time. I don't know if the Shackled City campaign has that sort of money floating around or is built to accomodate players taking a hand in their own magical item creation. If it's a no-go, that's cool, I just thought it was a flavorful feat.
 
 
		 
 
		 
 
		 
 
		