Lazybones
Adventurer
Here are the major characters thus far from the Shackled City Adventure Path story. Feel free to comment/make suggestions/note corrections. I will add to the thread as new characters appear in the story and the existing characters level up.
All characters were created using a 28 point built, with the exception of Ruphos, who was an NPC provided in the module, and Zenna, who was created with a 24 point build (I was stingier since she’s an ECL +1 race).
“Zenna,” Tiefling Female Wizard 1
Str 8, Dex 14, Con 12, Int 17, Wis 13, Cha 9
Fort +1, Ref +2, Will +3
Atk –1 melee (1d4-1/19-20 dagger), +2 ranged (1d8/19-20 light crossbow)
AC 12 (dex), hp 5
SA darkvision, darkness 1/day, fire, cold, electricity resistance 5
Feats/Skills: Scribe Scroll, Self-Sufficient, Concentration +5, Decipher Script +7, Heal +2, Hide +5, Knowledge (arcana) +7, Spellcraft +7, Survival +2
Spells (3/2): 0/daze, 0/ghost sound, 0/read magic, 1/color spray, 1/disguise self
Spellbook: all of above plus all cantrips, 1/feather fall, 1/identify, 1/shield, 1/unseen servant
Equipment: dagger, light crossbow plus case with 10 bolts, light traveler’s pack, spellbook
Clarese “Mole” Calloran, Rock Gnome Female Rogue 1
Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 12
Fort +3, Ref +5, Will +0
Atk +1 melee (1d6/19-20 small longsword), +4 ranged (1d6/19-20 small light crossbow)
AC 16 (leather, size, dex), hp 9
SA sneak attack +1d6, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation
Feats/Skills: Dodge, Bluff +5, Craft (alchemy) +2, Escape Artist +5, Gather Information +5, Listen +4, Hide +10, Move Silently +7, Open Locks +5, Search +5, Sleight of Hand +4, Spot +4, Tumble +5, Use Magic Device +5
Equipment: small light crossbow, case with 20 bolts, small longsword, small dagger, leather armor, traveling pack
Ruphos Laro, Human Male Cleric 2
Str 11, Dex 9, Con 10, Int 11, Wis 13, Cha 11
Fort +3, Ref –1, Will +4
Atk +1 melee (1d8/20 heavy mace)
AC 13 (chain shirt), hp 12
Feats/Skills: Combat Casting, Skill Focus (heal), Concentration +4, Diplomacy +3, Heal +8, Knowledge (religion) +4
Domains: Law, Strength
Spells (4/4): 0/detect magic, 0/guidance, 0/light, 0/resistance, 1/bless, 1/endure elements, 1/magic weapon, 1/sanctuary
Equipment: chain shirt, heavy mace
Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 1
Str 14, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Fort +5, Ref -1, Will +2
Atk +3 melee (1d8+2/20x3, warhammer), +0 ranged (1d4+2/20 light hammer)
AC 15 (scale, large shield, dex), hp13
SA detect evil, smite evil 1/day, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants
Feats/Skills: Power Attack, Appraise (stone/metal) +2, Craft (stone/metal) +2, Heal +4, Knowledge (religion) +2, Sense Motive +4, Speak Language (Undercommon)
Equipment: masterwork scale mail, masterwork large steel shield, warhammer, two light hammers, traveling pack
EDIT: changed Zenna's stats some, to reflect some new ideas I've had for the character
All characters were created using a 28 point built, with the exception of Ruphos, who was an NPC provided in the module, and Zenna, who was created with a 24 point build (I was stingier since she’s an ECL +1 race).
“Zenna,” Tiefling Female Wizard 1
Str 8, Dex 14, Con 12, Int 17, Wis 13, Cha 9
Fort +1, Ref +2, Will +3
Atk –1 melee (1d4-1/19-20 dagger), +2 ranged (1d8/19-20 light crossbow)
AC 12 (dex), hp 5
SA darkvision, darkness 1/day, fire, cold, electricity resistance 5
Feats/Skills: Scribe Scroll, Self-Sufficient, Concentration +5, Decipher Script +7, Heal +2, Hide +5, Knowledge (arcana) +7, Spellcraft +7, Survival +2
Spells (3/2): 0/daze, 0/ghost sound, 0/read magic, 1/color spray, 1/disguise self
Spellbook: all of above plus all cantrips, 1/feather fall, 1/identify, 1/shield, 1/unseen servant
Equipment: dagger, light crossbow plus case with 10 bolts, light traveler’s pack, spellbook
Clarese “Mole” Calloran, Rock Gnome Female Rogue 1
Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 12
Fort +3, Ref +5, Will +0
Atk +1 melee (1d6/19-20 small longsword), +4 ranged (1d6/19-20 small light crossbow)
AC 16 (leather, size, dex), hp 9
SA sneak attack +1d6, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation
Feats/Skills: Dodge, Bluff +5, Craft (alchemy) +2, Escape Artist +5, Gather Information +5, Listen +4, Hide +10, Move Silently +7, Open Locks +5, Search +5, Sleight of Hand +4, Spot +4, Tumble +5, Use Magic Device +5
Equipment: small light crossbow, case with 20 bolts, small longsword, small dagger, leather armor, traveling pack
Ruphos Laro, Human Male Cleric 2
Str 11, Dex 9, Con 10, Int 11, Wis 13, Cha 11
Fort +3, Ref –1, Will +4
Atk +1 melee (1d8/20 heavy mace)
AC 13 (chain shirt), hp 12
Feats/Skills: Combat Casting, Skill Focus (heal), Concentration +4, Diplomacy +3, Heal +8, Knowledge (religion) +4
Domains: Law, Strength
Spells (4/4): 0/detect magic, 0/guidance, 0/light, 0/resistance, 1/bless, 1/endure elements, 1/magic weapon, 1/sanctuary
Equipment: chain shirt, heavy mace
Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 1
Str 14, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Fort +5, Ref -1, Will +2
Atk +3 melee (1d8+2/20x3, warhammer), +0 ranged (1d4+2/20 light hammer)
AC 15 (scale, large shield, dex), hp13
SA detect evil, smite evil 1/day, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants
Feats/Skills: Power Attack, Appraise (stone/metal) +2, Craft (stone/metal) +2, Heal +4, Knowledge (religion) +2, Sense Motive +4, Speak Language (Undercommon)
Equipment: masterwork scale mail, masterwork large steel shield, warhammer, two light hammers, traveling pack
EDIT: changed Zenna's stats some, to reflect some new ideas I've had for the character
Last edited: