Hobo said:Huh. I would have thought that was one of the main reasons to suggest it, not a reason to cross it off.
I don't know of any other system that you can use without a bit of converting; the advantage of d20 is that if you add d20 Cyberscape to d20 Modern and Urban Arcana, you've pretty much already got the Shadowrun setting, but with D&D rules.
I mean, you could pick up a nice generic system like Unisystem, or Savage Worlds or something and make a go with it, but if GM prep in GURPS scares you, converting those generic systems to have Shadowrun specific rules and roles seems much more daunting.
I really can't think of a better system than the aforementioned three d20 Modern books for doing Shadowrun but without the Shadowrun rules.
In the Shadowrun world magic is supposed to be powerful. Rule 1 geek the mage ASAP. I have been looking through my books to see what I think and to be honest I don't see any that would not require a lot of tweaking to get the shadowrun feel. The closest is maybe hero system because you can customize it but it will take a lot of prep.
Things needed to take into consideration when going for the Shadowrun flavor. Cybered characters are more powerful and have a better chance of ssurvival than non augmented characters.
Mages need to have a system that allows them to cast spells all they want as long as they resist drain. And you need to have rules to handle elementals for hermatics and spirits for shamans. Also how to handle astral combat.
You will need to build rules to support both decking and rigging which I think hero system would handle nicely.
Shadowrun is my favorite game and I have tried to play it using D20 modern. hero system and Spycraft the games never managed to IMO capture the flavor of Shadowrun. Of the three hero system came close, spycraft was not to bad D20 modern just sucked.
I dislike 4E the changes in the game changed so much of what I loved about Shadowrun. After playing for six months I just said no this is not fun.
3E is my edition of choice after a while you get used to the rules and I like having a handfull of dice to roll.
I know some people say 2E is the best but I only played that for three months way back in the 90s when we switched to 3E so I don't really remember the rules that well.