Gundark said:Well we choose to go with SR 4 for a couple of reasons. First it was a new edition, 2nd it won an Ennie and I usally trust the ennie winners. I played SR 3rd ed. once or twice.
Overall it was the mass loads of dice that turned us off. Mass load to hit, mass load to dodge, mass load to resist. Combat seemed to be horribly bogged down.
However 4e seemed to be a step up from 3e
Mhmm. I'd actually say GURPS would be your best bet, but you've already discounted it... maybe give it another look, because like Clueless points out, you can easily get away with only statting out the key NPC abilities. In fact, in a lot of cases just about all you need for an NPC will be the four basic stats, their defenses, a handful of defining skills and advantages / disadvantages, and you're done.